Game Report

Match info

Team1: Setti
Team2: MyrmidonI
Time: 2008-01-12 18.00 UTC
Place: Setti CSS server (css.setti.info:27015)

Result: Setti - MyrmidonI 3 - 27 (1 - 14, 2 - 13)

Match report

We, Setti team, had simple tactics to have them failsafe. Anyway, even the simplest failsafe tactics were not followed through in the match. The failure to follow tactics was probably partly because we had so many changes in the lineup and we didn’t have time to practice with the whole team.

In the following chapters I will go through our tactics on both sides.

Setti on TERRORIST

Full B

I think our best “tac” was “Full B”. We tried that on the first pistol round and then two times with better weapons. The tactic was to run to B and throw flashes as early as possible through the tunnel with the two frontmost players. The other three would stop for second or two in the “upper dark”. The two in the front would throw another flash farther behind the boxes while running backwards to not get flashed by their own flashes.

The tac worked so good that we got through the tunnel - at least some of us did. I think andicks000n didn’t fully grasp the idea in the tac, because he didn’t follow it through. Zadick once turned in the tunnel, which is probably the worst thing to do. Andicks000n and Zadick were the newest players in the team, so they didn’t have time to practice the tacs as much. Maybe that explains it. Toble, k1ller and I got through the tunnel sometimes, but we never got there as simultaneously as we wanted.

Split A

The second best tac was “Split A”. There we would use the “catwalk” and the “long” by 2-3 or 3-2 players, depending on how Toble calls it, to get to A.

This tac worked well until we saw the enemy. Especially the long was difficult to breach because we couldn’t kill the enemy. The catwalk players had better positions to shoot, but somehow it also boiled down to nothing. I think none of us really knew what to do when we get to our positions. In the round start it was also unclear who was going which way. Simultaneousity lacked here too.

Silent camping and other miscellaneous tacs

Silent camping worked somehow. At least we didn’t die for 60 seconds. When we were camping I don’t think we had good camping positions. Eventually the “let’s go get them” part failed because we couldn’t coordinate it well.

There were also couple non-coordinated or poorly coordinated attacks, which failed miserably.

Setti on CT

Our tac was 1-1-3 or 2-1-2, which means 1 at B, 1 at center and 3 at A or 2 at B, 1 at center and 2 at A.

The A site we got quite well. We agreed that the best spawn player goes to the “slope” in the end of the “long”. The others stand near A in fixed positions.

The point of failuere here was B. The initial tactic, said in the first day and ever since by Toble, was to *always* run to B and flash the corridor. I think Toble did that once in the match. The B site was k1ller’s property, however. In the demo you can see that k1ller never throws flash there in time. That way the enemy always got through the tunnel where they’d been easier to pin down.

Eventually k1ller left his post completely at B and our tacs worked no longer. Toble was also kind of “freeball” on CT. I’m not sure where he was supposed to be because he ran all the time somewhere else. Andicks000n failed to communicate couple times and that’s why the enemy had more time to prepare for plant.

Zadick and I followed the tacs best, but we were too far and late if the enemy came to B.

Individual ratings

Toble got only one kill as TERRORIST. As CT he was switching his weapons all the time and running wildly. (7 kills in total)

k1ller didn’t follow all tacs on TERRORIST and got only one kill as CT. He also scrapped the tacs on CT and left B site. (6 kills in total)

Andicks000n killed the most. Too bad that he didn’t know the tacs better. (~20 kills)

Zadick didn’t know the tacs either, but she got some kills. Quite often she was too far from the action, though. (13 kills)

Ghost, me, in myopinion, I got too little kills from the situtations I got in. (13 kills)

Overall the whole team should’ve killed more than we did. It’s impossible to win if there are players with 0 - 15 stats.