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My servers don't show in the list


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#1 Guest_Andrew

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Posted 11 June 2010 - 04:27 PM

Yesterday i submit my servers:
213.21.17.52:27015
213.21.17.52:27016
213.21.17.52:27018
213.21.17.52:27019

But setti don't show it.
It's "clean" servers downloaded by hldsupdatetool + dproto.
Solve my problem plz.
Tnx

#2 Guest_Andrew

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Posted 11 June 2010 - 05:15 PM

Oh nice.
...27015 and ...27016 servers added...but at "other games" not in CS 1.6...
what should I do?)

#3 Guest_Andrew

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Posted 11 June 2010 - 10:00 PM

That was my fault I think.
I have one more question. What should I prescribe in the config, instead "gameversion 1.1.2.6/Stdio" will be 47 or 48...
tnx

#4 Ghost

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Posted 12 June 2010 - 07:42 AM

Try 47. The I think it's more compatible with the old releases where they don't have advertisements all over the place.

#5 Guest_Andrew

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Posted 12 June 2010 - 11:04 AM

Problems again)

my servers submited by setti, and i can fint them on site, but masterserver in game don't show them...
crap...rly too hard for me)

#6 Guest_Andrew

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Posted 13 June 2010 - 02:15 PM

Guys help me plz.
Why setti masterserv don't show my servers in gamelist?
server added and submited...
And I can find them from anothermasterserver lists. What's wrong?!

И да, с английским у меня беда, так что еще раз кратко ситуацию описываю
Довабил серваки все дела, их показвает через сайт, а через поиск в играх нет.
Что делать? У кого сервы нормально ищутся оставте свои контактные данные, я непротив с вами посоветываться. Заранее спасибо.

#7 Ghost

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Posted 13 June 2010 - 03:37 PM

Didn't you have similar problem earlier? You had couple servers on the list and some weren't. Make sure you've got the same configuration on all servers.

#8 Guest_Andrew

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Posted 13 June 2010 - 04:46 PM

Yes. I have this problem all time. Year ago and now. Servers added but not show in list.
It'll be too easy. No one of servers searching...
What do you advise perdprenyat?

#9 Ghost

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Posted 13 June 2010 - 05:27 PM

Currently I can see 6 of your servers on the list: http://css.setti.inf...ch/213.21.17.52

Maybe you should try different server patch on those gametypes that you have problems.

#10 Guest_Andrew

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Posted 13 June 2010 - 11:39 PM

Hmmm mb this is decision of problem,
Client with 43 patch can find server with 29 path? Am I right?
Anyway should try first.

#11 Ghost

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Posted 14 June 2010 - 08:27 AM

I'm not really sure about cs1.6 world. Everything got so upside-down when they released v48. After that it's been lotto.

#12 Guest_whatnameidiot

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Posted 14 June 2010 - 09:06 AM

What the heck is wrong with this list? One day I see a lot of servers, another day only few?!?!?! And some of them dont even work sometimes????? In the old days the list was better

#13 Ghost

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Posted 14 June 2010 - 10:12 AM

Do you mean the in-game list or the weblist? I haven't noticed anything in the weblist myself. There are thousands of servers all the time.

#14 Guest_Andrew

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Posted 15 June 2010 - 08:22 PM

F*ck. I have no more ideas, why they are not visible in-game list.

If they are visible on the site, they should be vidimi in the game? Am I right?)
But in reality things are not so.
I try to run a server with a parameter -nomaster and with MasterClient = 1 dporto par.
I tre start server winthout "-nomaster" and "MasterClient"/
I rly have no ideas why nobody can't find my servers in setti masterserver ingame list...

#15 Ghost

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Posted 15 June 2010 - 09:33 PM

Make sure you allow all clients. Don't activate any shit that prevents "non-compatible" clients connecting. It's bad and degenarates years of development.

#16 Guest_Andrew

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Posted 16 June 2010 - 04:48 AM

I bad in this sort. So you'd better look up my config, mb something is wrong
# ========================================================

# DPROTO CONFIGURATION

# ========================================================



#LoggingMode:

# 1 = Console

# 2 = Log Files

# 3 = Both

LoggingMode = 1





# ========================================================

# AUTHID MANAGEMENT

# ========================================================



# ClientIDs (for cid_* options)

# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

# 3: STEAM_ by IP

# 4: VALVE_ by IP

# 5: Deprecated - client will be rejected

# 6: reserved for future use

# 7: HLTV

# 8: STEAM_ID_LAN

# 9: STEAM_ID_PENDING

# 10: VALVE_ID_LAN

# 11: VALVE_ID_PENDING

# 12: STEAM_666:88:666



# Use this to set authid's for clients



# for HLTV

cid_HLTV = 7



# for clients that do not support unique id generation

cid_NoSteam47 = 8

cid_NoSteam48 = 10



# For Legit Steam clients

cid_Steam = 1



# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) 

cid_SteamPending = 9



# For players having revEmu ( >= 9.74) on client-side:

cid_RevEmu = 8



# For players having old revEmu on client-side:

cid_OldRevEmu = 8



# For players having hCupa's SteamEmu on client-side:

cid_SteamEmu = 8



# For SETTI ServerScanner

cid_Setti = 3



# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1



# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0



# IPGen_Prefix1 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix1 = 0



# IPGen_Prefix2 (int)

# STEAM_a:b:c

# ^ - this prefix for authids generated by IP

IPGen_Prefix2 = 4



# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================

# OTHER STUFF

# ========================================================



# DisableNativeAuth (0/1)

# Disables valve/steam auth system. 

# For p.47 Based: Server will not connect to auth servers.

# For All: Server will not call authorization functions. 

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0



# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

# 0 = New style (Source Engine)

# 1 = Old Style (Fix favorites list for p.47 clients)

# 2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2



# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 1



# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio



# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

# Use the SubServer_AnswerType parameter to set answer type to info queries

# Use the SubServer_Port parameter to set secondary server port

# Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 27770

SubServer_MasterClient = 1

SubServer_AnswerType = 2

SubServer_RedirectCommand = connect 213.21.17.52:27020

SubServer_IP = 0.0.0.0



# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name = 



# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0



# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules. 

ExportVersion = 1


#17 Guest_Andrew

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Posted 20 June 2010 - 04:47 AM

I think I found what the problem
http://developer.val.../wiki/Sv_region
In all such a thing with sv_region or just in me?)




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