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SRCDS v34


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#81 Mark

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Posted 31 August 2010 - 06:56 AM

Hmm do clouds cause rain? No, but they are involved in the cycle.

#82 k1ller

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Posted 31 August 2010 - 06:59 AM

Let me also continue that it'd be easy to answer you "yes" or "no" but that would be wrong. Many people who don't know better will give you such an uneducated answer. Go ask them if you want a simple and wrong answer.
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#83 k1ller

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Posted 31 August 2010 - 07:01 AM

Hmm do clouds cause rain? No, but they are involved in the cycle.

If you were replying to me about how ping causes lag I wouldn't be satisfied with this kind of explanation. Uhh...

Oh, yes, I have another question. If one person has high ping/latency can they lag the entire server?

Ping is involved in causing lag, yes.
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#84 k1ller

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Posted 31 August 2010 - 07:04 AM

Hmm do clouds cause rain? No, but they are involved in the cycle.

What causes rain then?
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#85 Mark

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Posted 31 August 2010 - 08:37 AM

The water cycle.

The water in a lake or river, etc. gets heated up by the sun and turned into water vapor which rises into the atmosphere. Because as the altitude increases the temperature of the air gets colder, which turns water vapor into a liquid (condensation) which forms the clouds. When there is too much water in clouds (clouds get heavy) for the atmosphere (air) to hold, the water rains down to earth, and chances are at least some of the rain (or any other forms of it [snow, hail, sleet]) will fall back into a ocean, river, lake, etc. If it falls on land animals may drink it or it will just end up running into a ocean, river, lake, etc. Then this whole process will repeat it self.

And no I was not answering the ping question by saying that.

#86 k1ller

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Posted 31 August 2010 - 09:01 AM

Thanks :smile-thumbs-up:

When you ask about "lag" it's not enough to talk about ping. When I ask about clouds and rain you need to explain water vaporization, condensation, temperature and stuff like that. So when I explain "lag" I see it necessary to explain latency, FPS, prediction, smoothing and stuff like that. It'd be as impossible to explain rain without explaining terms related to Earth's water cycle as it would be to explain lag without mentioning terms related to networking.

These posts explain why ping causes lag:
http://css.setti.inf...dpost__p__10720
http://css.setti.inf...dpost__p__10803
http://css.setti.inf...dpost__p__10807

Lag is always there, you just don't see it all the time.
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#87 Mark

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Posted 31 August 2010 - 09:20 AM

Hmm that makes sense. Anyways I'm just gonna see where my servers go and if players will put up w/ the lag.

I won't bother reading those posts due to the fact that I don't understand anything you say -_-

#88 k1ller

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Posted 31 August 2010 - 11:08 AM

I won't bother reading those posts due to the fact that I don't understand anything you say -_-

One day you will. ;-)
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#89 Guest_ssxx

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Posted 14 September 2010 - 10:19 AM

i did downloading and extracting in my linuxbox http://css.setti.inf...09-08-26.tar.gz
but i trying connect my cs:s server. i have "steam validation rejected" msg.
how can i connect my internet server?

#90 k1ller

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Posted 14 September 2010 - 10:39 AM

Download SRCDS from http://srcds.com and continue from there.

This thread is about the old version 34 SRCDS. People who don't know how to work with it shouldn't be using it.
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#91 Guest_ssxx

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Posted 14 September 2010 - 10:59 AM

i did it...
i wanna installing non-steam cs:s internet server, i did reading a lot of tutorial etc. but i can't. :(
anybody help to me for this?

Download SRCDS from http://srcds.com and continue from there.

This thread is about the old version 34 SRCDS. People who don't know how to work with it shouldn't be using it.



#92 Guest_Ahmad

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Posted 15 September 2010 - 11:22 AM

hey i have the source dedicated server but it says please update and restart :s and it says your server will not show on the masterserver list please update and restart plzz help how can i update it :S:S

#93 k1ller

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Posted 08 October 2010 - 11:30 PM

This is off-topic and related to discussion with Mark earlier in this thread.

When you move on your keyboard you actually move on the server 100ms later, the 500ms guy moves 0.5s later. You don't notice it because your game (client) responds to your keypresses instantly and moves you somewhere - the server will then after 100ms tell where you actually moved and the client will fix the location of your view to that exact point. It doesn't fix it instantly but smooths (cl_smooth and related variables) you to that position.

Latest CS:S engine update changes scope behaviour to be be more like described above (October 6th 2010).

Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.

This is an update that makes latency seem smaller than it actually is. Read earlier posts (by k1ller and Mark) to understand what lag is and how it can seem smaller than it actually is.
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#94 Guest_Dj400

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Posted 29 January 2011 - 12:21 PM

Link is dead! Please give me other! Very Important! Linux Version

#95 k1ller

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Posted 29 January 2011 - 02:46 PM

Thanks for reporting. Why is it important?
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#96 Guest_Dj400

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Posted 30 January 2011 - 11:02 AM

Becauce , i have got a server pc and i make some servers :)
My pc downloaded the file in about 30-40s but i can't unzip! Why?

#97 k1ller

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Posted 30 January 2011 - 11:19 AM

You are doing something wrong. Try again.
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#98 Guest_Dj400

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Posted 30 January 2011 - 11:24 AM

How unzip?

I tried all.

tar xvfz filename.tar.gz

but noting..

#99 Guest_Dj400

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Posted 30 January 2011 - 11:32 AM

SUCCES!! I LOVE YOU!

#100 Luciano

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Posted 14 July 2011 - 10:50 PM

I installed linux css server v34 from this link: http://css.setti.inf...09-08-26.tar.gz
I have a problem with sound. at the end of the round can not hear the CT or T win. and throws me this error in console:

Could not dispatch user message (31)
Fragment transmission aborted at 1 / 1.

How to solve the problem! HELP! WHAT IS THE ERROR!




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