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server up but qstat fails


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#1 Guest_darwinbrian

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Posted 14 November 2010 - 09:03 AM

so i set up a left4dead2 revemu dedicated, and its working, friend can connect, but when i try to add it to the setti list it says cant get info, i tried to qstat localhost, and get no response

halp please?

oh - 74.97.242.18:27015

#2 Ghost

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Posted 14 November 2010 - 09:19 AM

i tried to qstat localhost, and get no response

You got the problem pinned down. Now try to resolve it. My guess is firewall. Did your friend connect from LAN?

#3 Guest_darwinbrian

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Posted 14 November 2010 - 09:24 AM

i tried to qstat localhost, and get no response

You got the problem pinned down. Now try to resolve it. My guess is firewall. Did your friend connect from LAN?


he connected from a different ISP, the port is open

#4 k1ller

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Posted 14 November 2010 - 09:29 AM

Your server can't be ping'ed from Setti. Server query doesn't work either. My guess is on the firewall too. Double check it.
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#5 Guest_darwinbrian

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Posted 14 November 2010 - 09:35 AM

Your server can't be ping'ed from Setti. Server query doesn't work either. My guess is on the firewall too. Double check it.


my router is set to block ping, like any good router, if you read my post, i cant query the server from the box its on, thats my issue

the port is open, users have connected, canyouseeme says it is, i am cisco certified, trust me, its not the port forwarding

#6 Guest_darwinbrian

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Posted 14 November 2010 - 09:44 AM

basically i need to know what would make srcds not respond to qstat

#7 Guest_darwinbrian

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Posted 14 November 2010 - 09:49 AM

//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################


/////////////////////////
//Server info
////////////
hostname "DarwinServ|FiOS|2.0.5.1|Versus" //Hostname for server
rcon_password "redacted" //remote console password
sv_password "" //Server password for entry into multiplayer games [only needed to make your server private.]
sv_contact "/g/" //contact email for server sysop



/////////////////////////
//Internet, region, lobby setup
////////////
hostport 27015 //default 27015; Host game server port
hostip 74.97.242.18 //host ip, duhh
sv_lan 0 //Server is a lan server (no heartbeat, no authentication, no non-class C addresses) [enable LAN = 1; disable LAN = 0]
sv_region 0 //The region of the world to report this server in.
sv_allow_lobby_connect_only 0 //default 1; If set players may only join this server from matchmaking lobby, may not connect directly [enable/disable Lobby connections only 1/0]


/////////////////////////
//Game Settings
////////////
mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
sv_consistency 1 //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0 //default 0; is the server pausable
sv_forcepreload 1 //default 0; Force server side preloading
sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0 //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
//If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.

/////////////////////////
//communication
////////////
sv_voiceenable 1 //default 1; enable/disable voice comm
sv_alltalk 1 //default 0; Players can hear all other players' voice communication, no team restrictions


/////////////////////////
//LOGGING
////////////
log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.


/////////////////////////
//Bans
// execute banned.cfgs at server start. Optimally at launch commandline.
// Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
////////////
exec banned_user.cfg //loads banned users' ids
exec banned_ip.cfg //loads banned users' ips
writeip //Save the ban list to banned_ip.cfg.
writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.


/////////////////////////
//Master server - "setmaster" - add/remove/enable/disable master servers
////////////
//Usage: setmaster
setmaster add 188.40.40.201:27011
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.151:27013


/////////////////////////
//Network Tweaks - Increase network performance
////////////
rate 103125 //default 10000; Max bytes/sec the host can recieve data
sv_minrate 10000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 103125 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 15 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 66 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]
sm_cvar fps_max 66

sm_cvar sv_hibernate_when_empty 1
sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1
sm_cvar sv_gametypes "versus,coop"
sm_cvar vs_max_team_switches 2
sm_cvar l4d_maxplayers 10

#8 Guest_darwinbrian

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Posted 14 November 2010 - 10:05 AM

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#9 k1ller

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Posted 14 November 2010 - 10:35 AM

Try starting the server with -ip <your external ip>. Another option is -ip 0.0.0.0. Try to query your server on 192.168.1.2:27015.
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#10 Guest_darwinbrian

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Posted 14 November 2010 - 10:40 AM

Try starting the server with -ip <your external ip>. Another option is -ip 0.0.0.0. Try to query your server on 192.168.1.2:27015.


that was already in my path, i tried external at someones suggestion knowing it would not work, and then i removed it, nothing changed

#11 Guest_darwinbrian

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Posted 14 November 2010 - 11:30 AM

well i figured it out, its rev, breaks it apparently

guess i have to find esteamation

#12 Guest_darwinbrian

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Posted 14 November 2010 - 11:54 AM

apparently r7 is no good, so

when i remove rev i can qstat, put it in i get no response

tried several rev builds, here is my .ini


[Emulator]
Language = English
Logging=False
#SteamDll=Steam_l4d2.dll
SteamClient = True
SteamUser = Darwin


[Log]
FileSystem=False
Account=False
UserID=False


[steamclient]
PlayerName = "Darwin"
Logging=False
#ClientDLL=steamclient_l4d2.dll


[GameServer]
#AllowOldRev=False
#AllowUnknown=False
AllowCrackedSteam=True
AllowLegitSteam=True

#13 Guest_darwinbrian

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Posted 14 November 2010 - 12:24 PM

ok, problem solved

if you comment out the clientdll line in rev.ini (like the guide i was reading TOLD ME TO AHHHHH), a2s doesnt work

seems so simple now....

#14 k1ller

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Posted 14 November 2010 - 04:23 PM

:smile-thumbs-up:
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#15 Guest_darwinbrian

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Posted 14 November 2010 - 05:21 PM

:smile-thumbs-up:


ok i got one more retard moment, what/how do i configure this server to not drop at the end of a campaign




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