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de_scud_pro


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#1 Guest_

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Posted 13 July 2009 - 11:25 AM

Here is beta:
http://www.filefactory.com/file/ahdb25b ... o_beta_rar


not solid window removed
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fixed blocking debris (when strafing)
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placed new prop so now u can jump down from that balcony's corner without taking damage
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placed new prop so u can boostjump into T's balcony and takeout faster those T campers in 3rd floor :)
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placed new prop so u can boostjump on balcony's roof
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Other changes:
Doors speed increased twice
Doors will autoclose after 8secs (was 4)
Shutter's health decreased 30%
Bots navigation fixed
Some textures/decal/details added/fixed
To balance a bit (T-59.69%/CT-40.21%), T's upstair spawn places pushed back few meters, one ct spawn moved to front from back.

#2 k1ller

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Posted 13 July 2009 - 12:48 PM

Have you tested the balance with bots? Like 10 vs. 10 game and let it run over night and see what the score is then. Or set host_timescale variable high. Real players might yield different balance though.

I'll add this to mapcycle.

Edit: Is this final beta or not? I'll change the name to de_scud_pro_beta01 so you can release 02, etc. This way if you release a new beta players who already have the map automatically download the new one instead of "server has different version of this map" error.
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#3 Ghost

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Posted 13 July 2009 - 01:09 PM

You can't rename map without losing HDR. Map must be compiled with the correct name.

#4 Guest_

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Posted 13 July 2009 - 01:11 PM

not good idea to test balance with bots imo, anyway cant leave laptop running css long it can overheat.
better don't rename file, because some things will be fucked up if u rename map. It is i hope final beta.

PS
no HDR here, imho it's not for multiplayer. Can compile HDR in final version if someone will point good reason, it takes only additional 5mins anyway..
I'm open to any suggestions about needed map changes.

#5 Guest_

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Posted 13 July 2009 - 01:26 PM

if you need a ded. testserver give me a ring (FTP/gamepanel) a small 10 slot tick33 server shouldnt bug my other servers

#6 Guest_

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Posted 13 July 2009 - 03:21 PM

k1ller rename back map's name because now it analyze bots file at start and radar is missing. And server told me something like - "disconnected because no such map in a folder", i have "cl_downloadfilter" set to "all"...

#7 k1ller

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Posted 13 July 2009 - 03:49 PM

Ok, it's back to original name and the server loads the map properly. Should work now.
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#8 Guest_

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Posted 14 July 2009 - 11:37 AM

Damn why wen cant download map from server ?

#9 Ghost

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Posted 14 July 2009 - 11:54 AM

I couldn't download it either, but it was when the name was different.

If I still have problems I will delete any *scud* files from my CS:S directory.

#10 Guest_

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Posted 14 July 2009 - 12:07 PM

Ok, it's back to original name and the server loads the map properly. Should work now.


map download still doesnt start, server just disconnects. What can be wrong, maybe u need to compress it to bz2?

#11 k1ller

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Posted 14 July 2009 - 01:48 PM

With the website update fast downloads don't work. I'll remove the whole fast download configuration for now. It'll be fixed later.
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#12 Guest_

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Posted 17 July 2009 - 12:44 AM

still same thing, map download still doesnt start for eveybody, server just disconnects...

#13 k1ller

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Posted 17 July 2009 - 12:50 AM

.nav and .bsp are now in fast download url properly named. Hopefully that fixes it.
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#14 Guest_

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Posted 12 October 2009 - 11:00 PM

Final version will be compiled someday soon, so if u have some constructive notices...let me know.
I'll add to final version:
1)ability to close/open doors by "use",
2)fix one place where bomb can be "lost",
3)ability to climb on T balcony's roof
4)recheck "clip" brushes(masterx did u managed to go off map by boosty flash jump? :P )
"5") launchable missiles at bmbsite A & secret room with rocked launcher

btw rebalancing worked very well:
51.83%(T)/48.17%(CT)
was(de_scud):
59.69%(T)/40.31%(CT)

here is some gameplay movie:




#15 Guest_

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Posted 13 October 2009 - 08:34 PM

Ok, it's back to original name and the server loads the map properly. Should work now.


map download still doesnt start, server just disconnects. What can be wrong, maybe u need to compress it to bz2?


download the map, from a website, and copy to css flowder...

it will works

#16 masterx_

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Posted 14 October 2009 - 04:08 PM

4)recheck "clip" brushes(masterx did u managed to go off map by boosty flash jump? :P )

Heh, well I didn't manage to do that though there is some spots where u get into by flashboost :D

ps. Nice video, specially I'd like the guy who playes at 3:30-4:40 ;)

#17 Guest_

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Posted 19 October 2009 - 04:40 PM

6) masterx suggested removing ability to plant bmb on bunker's roof(B), because it takes some time ro run there and defuse if u came to B from lower tunnel, anyone disagree on this!? or maybe better i can make ladder on a bunker to roof at left side!?
7) bomb exploit on B
8) zG suggested pushing back Ts spawn(from B lower side). i think 2 seconds will be enuff!?

dont be shy and suggest something... How about that ct room with windows, rename to "Perplexer's Room"? :D he likes to camp there alot :D

#18 backis13

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Posted 19 October 2009 - 05:17 PM

6) masterx suggested removing ability to plant bmb on bunker's roof(B)

I disagree.It will be to easy for CTs to defuse and force Ts to plant inside.

8) zG suggested pushing back Ts spawn(from B lower side)

In other words?

#19 k1ller

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Posted 19 October 2009 - 06:04 PM

Ladders to the roof would be good. Put them on some visible spot.

Climbable ropes or cables are difficult to recognize as something you can climb. If there is a climbable cable you could change that to ladders or put some visual clue that "this is climbable". <-- Bah, I'm too tired to write that as clear a sentence.
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#20 Guest_

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Posted 20 October 2009 - 04:51 PM

I want play this map turn off country filter :)




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