de_scud_pro
Started by
Guest
, Jul 13 2009 11:25 AM
44 replies to this topic
#1 Guest_
Posted 13 July 2009 - 11:25 AM
Here is beta:
http://www.filefactory.com/file/ahdb25b ... o_beta_rar
not solid window removed
fixed blocking debris (when strafing)
placed new prop so now u can jump down from that balcony's corner without taking damage
placed new prop so u can boostjump into T's balcony and takeout faster those T campers in 3rd floor
placed new prop so u can boostjump on balcony's roof
Other changes:
Doors speed increased twice
Doors will autoclose after 8secs (was 4)
Shutter's health decreased 30%
Bots navigation fixed
Some textures/decal/details added/fixed
To balance a bit (T-59.69%/CT-40.21%), T's upstair spawn places pushed back few meters, one ct spawn moved to front from back.
http://www.filefactory.com/file/ahdb25b ... o_beta_rar
not solid window removed
fixed blocking debris (when strafing)
placed new prop so now u can jump down from that balcony's corner without taking damage
placed new prop so u can boostjump into T's balcony and takeout faster those T campers in 3rd floor
placed new prop so u can boostjump on balcony's roof
Other changes:
Doors speed increased twice
Doors will autoclose after 8secs (was 4)
Shutter's health decreased 30%
Bots navigation fixed
Some textures/decal/details added/fixed
To balance a bit (T-59.69%/CT-40.21%), T's upstair spawn places pushed back few meters, one ct spawn moved to front from back.
#2
Posted 13 July 2009 - 12:48 PM
Have you tested the balance with bots? Like 10 vs. 10 game and let it run over night and see what the score is then. Or set host_timescale variable high. Real players might yield different balance though.
I'll add this to mapcycle.
Edit: Is this final beta or not? I'll change the name to de_scud_pro_beta01 so you can release 02, etc. This way if you release a new beta players who already have the map automatically download the new one instead of "server has different version of this map" error.
I'll add this to mapcycle.
Edit: Is this final beta or not? I'll change the name to de_scud_pro_beta01 so you can release 02, etc. This way if you release a new beta players who already have the map automatically download the new one instead of "server has different version of this map" error.
#4 Guest_
Posted 13 July 2009 - 01:11 PM
not good idea to test balance with bots imo, anyway cant leave laptop running css long it can overheat.
better don't rename file, because some things will be fucked up if u rename map. It is i hope final beta.
PS
no HDR here, imho it's not for multiplayer. Can compile HDR in final version if someone will point good reason, it takes only additional 5mins anyway..
I'm open to any suggestions about needed map changes.
better don't rename file, because some things will be fucked up if u rename map. It is i hope final beta.
PS
no HDR here, imho it's not for multiplayer. Can compile HDR in final version if someone will point good reason, it takes only additional 5mins anyway..
I'm open to any suggestions about needed map changes.
#14 Guest_
Posted 12 October 2009 - 11:00 PM
Final version will be compiled someday soon, so if u have some constructive notices...let me know.
I'll add to final version:
1)ability to close/open doors by "use",
2)fix one place where bomb can be "lost",
3)ability to climb on T balcony's roof
4)recheck "clip" brushes(masterx did u managed to go off map by boosty flash jump? )
"5") launchable missiles at bmbsite A & secret room with rocked launcher
btw rebalancing worked very well:
51.83%(T)/48.17%(CT)
was(de_scud):
59.69%(T)/40.31%(CT)
here is some gameplay movie:
I'll add to final version:
1)ability to close/open doors by "use",
2)fix one place where bomb can be "lost",
3)ability to climb on T balcony's roof
4)recheck "clip" brushes(masterx did u managed to go off map by boosty flash jump? )
"5") launchable missiles at bmbsite A & secret room with rocked launcher
btw rebalancing worked very well:
51.83%(T)/48.17%(CT)
was(de_scud):
59.69%(T)/40.31%(CT)
here is some gameplay movie:
#15 Guest_
Posted 13 October 2009 - 08:34 PM
Ok, it's back to original name and the server loads the map properly. Should work now.
map download still doesnt start, server just disconnects. What can be wrong, maybe u need to compress it to bz2?
download the map, from a website, and copy to css flowder...
it will works
#17 Guest_
Posted 19 October 2009 - 04:40 PM
6) masterx suggested removing ability to plant bmb on bunker's roof(, because it takes some time ro run there and defuse if u came to B from lower tunnel, anyone disagree on this!? or maybe better i can make ladder on a bunker to roof at left side!?
7) bomb exploit on B
8) zG suggested pushing back Ts spawn(from B lower side). i think 2 seconds will be enuff!?
dont be shy and suggest something... How about that ct room with windows, rename to "Perplexer's Room"? he likes to camp there alot
7) bomb exploit on B
8) zG suggested pushing back Ts spawn(from B lower side). i think 2 seconds will be enuff!?
dont be shy and suggest something... How about that ct room with windows, rename to "Perplexer's Room"? he likes to camp there alot
#19
Posted 19 October 2009 - 06:04 PM
Ladders to the roof would be good. Put them on some visible spot.
Climbable ropes or cables are difficult to recognize as something you can climb. If there is a climbable cable you could change that to ladders or put some visual clue that "this is climbable". <-- Bah, I'm too tired to write that as clear a sentence.
Climbable ropes or cables are difficult to recognize as something you can climb. If there is a climbable cable you could change that to ladders or put some visual clue that "this is climbable". <-- Bah, I'm too tired to write that as clear a sentence.
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