ok there is two bugs:
1) half of tank is not textured, so looks like source engine can't read non DOS filenames from bsp, when dos compatible filenames where used in model, when its perfectly can be read in extracted form from cstrike folder, that's why i saw it textured properly... blame valve for it
, will try to hex hack model or decompile it, should be easy to fix.
2) broken sound bug when radio says "bomb is planted", it should be "bomb is planted + play sirens after", that is strange one... it works ok like intended when i start server on my pc. When watching setti demo sound is broken too, but if i start map then disconect and start demo then sound plays normaly/default without sirens, fucked up source engine again... realy dunno wtf is going on with this, source is full with undocumented bugs and "features"
, some bugs can be eployed for better looking map, like "shadows bleeding", u can see it where wall meets pillar (lil bit darker place), it gives contrast/better look there so i left it intentionaly, but it can be pain in da ass if u want to make solid lighting with surroundings, prolly noone makes games on souce engine bc of fucked lighting...
+ noticed few interesting glitches, non relevant for gameplay... :
1) rotating board rotates differenly in setti than in server on my PC, can be tick dependant thing!?
2) when watching demo - player turns radio on - i hear sound if i spec player who is in sound radius - if i spec player who is out of sound radius and he run and enters sound radius - no sound is played, maybe demoonly bug... i'm curious how it is in reality on server...
btw will remove that cover box from T's corridor, if masterx doesnt like it
, at least its T's corridor so coverbox should be for Ts advantage not for CT
btw nab masterx there is two buttons on a switch in garage if u didnt noticed
enjoy cool tank video
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I'm just asking.....
sounded more like complains with question marks...