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Left 4 Dead 2 full game


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#1 st4lk3r

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Posted 21 August 2011 - 11:51 AM

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Games : Windows : Full Game : English
Genre: Action
Release Date: 16 Nov 2009


PC System Requirements
Minimum:

Supported OS: Windows-« 7 32/64-bit / Vista 32/64 / XP
Processor: Pentium 4 3.0GHz
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Hard Drive: At least 11 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Recommended:

Supported OS: Windows-« 7 32/64-bit / Vista 32/64 / XP
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard Drive: At least 11 GB of free space
Sound Card: DirectX 9.0c compatible sound card

If your Video Card is older ,open game,go to Options ,Video ,Advanced and set to low or disabled.

With this version you can play only ON CRACKED SERVERS ,anyway on Find Servers (Custom tab) menu you can find only cracked servers.

VALVE IS UPDATING PERIODICALLY L4D2 ,IF YOU CANNOT CONNECT TO UPDATED SERVERS,
VISIT THIS FORUM AND TAKE THE UPDATE PATCH.



"DO NOT TRY TO PLAY THIS GAME WITH STEAM APPLICATION OPENED ,CLOSE STEAM THEN RUN THIS GAME !!!!"
"DO NOT TRY TO PLAY ONLINE FROM SUB-MENU: GAME IS CLOSING"
"OPEN SERVER BROWSER - You'll find Servers to play in the Custom-Tab."
"IF GAME IS NOT EXITING FROM QUIT BUTTON TYPE quit IN CONSOLE"
"Not see button "Server Browser ??" - type in console "openserverbrowser" ,on Custom "tab" you find servers to play"


Download Full Game
http://www.depositfi...4d2_2.1.0.5.zip

Latest Cumulative update patch to 2.1.0.6
http://www.depositfi...tch_2.1.0.6.exe

#2 st4lk3r

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Posted 28 August 2011 - 06:26 AM

New update patch to version 2.8.0.4 :
Updates to Left 4 Dead 2 have been released. The major changes include:

Left 4 Dead 2

Encore Mutation: Versus Survival
Fixed issue where Male survivors wouldn't speak lines if Nick was dead

#3 benjyspider

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Posted 29 August 2011 - 07:31 PM

Nice, thanks !

#4 st4lk3r

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Posted 03 September 2011 - 07:41 AM

Left 4 Dead 2 Update Released
The major changes include:

Left 4 Dead 2

Bots now get into the rescue vehicle on the Dark Carnival finale

Patch on first post

#5 st4lk3r

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Posted 10 September 2011 - 04:57 AM

Updates to Left 4 Dead 2 have been released.
The major changes include:

Left 4 Dead 2

Encore Mutation - Hunting Party
Dead Air: The Crane - The alarm car is no disabled until you are on the street
Dead Air: The Construction Site - Blocked windows to prevent early triggering of the Crescendo event

Patch on first post

#6 st4lk3r

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Posted 17 September 2011 - 01:00 PM

Updates to Left 4 Dead 2 have been released. The major changes include:

Death Toll campaign released

Fixed scoring in finale


Blood Harvest; The Bridge

Infected will spawn in front of the survivor team on their way to the Safe House.
Added Infected spawn locations on the hill by the Safe House.


Blood Harvest: The Train Station

Fixed exploit that allowed Infected team to trigger the onslaught.

Patch on First post

#7 st4lk3r

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Posted 24 September 2011 - 07:14 AM

Left 4 Dead 2 Update Released
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The major changes include:

Left 4 Dead 2 v_2.0.8.8

Fixed configurable weapon spawns not allowing Confogl mutation to override spawn behavior
Encore Mutation: Healthpackalypse

Patch on first post

#8 st4lk3r

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Posted 08 October 2011 - 10:12 AM

Updates to Left 4 Dead 2 have been released. The major changes include:

- Encore Mutation: Gib Fest
- Added FCVAR_RELEASE to the following rcon cvars: sv_rcon_minfailures, sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty and sv_rcon_log
- Fixed a bug with processing entity packets.
- Fixed various audio bugs for the Left 4 Dead 1 survivors.

Death Toll: The Boathouse
- Moved rope barrier closer to dock.
- Added rock for Infected Specials to spawn behind.
- Moved melee weapon spawn off picnic table to avoid floating weapons.
- Fixed finale scoring bug.

Cold Stream: Cut-Throat Creak
- Redesigned start of map. There is missing Audio use the handset and then the door in the big building to begin.
- Removed the ability for common infected to spawn on top of ridge along the first ravine.

Patch update to v_2.0.8.9 on first post

#9 st4lk3r

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Posted 19 October 2011 - 02:57 PM

12 Oct 2011
L4D2 update released

v2.0.9.0
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The major changes include:

- Fixed an issue that prevented some Add-Ons from loading if there were a significant number of unique audio files


Update patch on first post

#10 st4lk3r

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Posted 05 December 2011 - 07:21 PM

Updates to Left 4 Dead 2 have been released.
v2.0.9.3

The major changes include:

- Mutation: Headshot!
- Fixed a few missing or invalid entries in campaign menus.
- Fixed a long standing bug that could cause occasional memory corruption or crashes on level transitions.

Cumulative update patch to version 2.0.9.3 on first post .

#11 st4lk3r

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Posted 23 December 2011 - 10:01 AM

16 Dec 2011 -v_2.0.9.4
Updates to Left 4 Dead 2 have been released. The major changes include:

- Fixed Tank Spawning issue in Finales
- Fixed issue in Boat House finale where winning survivors would die on the boat
- Added new achievement, Valve Gift Grab 2011 – L4D2
- Added I Hate Mountains 2 as the featured community campaign
- Added blocklist functionality to Left 4 Dead 2

Update patch on first post

#12 Guest_Guest

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Posted 12 January 2012 - 11:01 AM

Patch is offline

#13 st4lk3r

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Posted 14 January 2012 - 12:11 PM

Updates to Left 4 Dead 2 have been released.
v_2.0.9.5
The major changes include:

General:
- Added game event calls for onslaughts to explain to players that they need to fight their way to the safe room.
Modders can make use of this by pointing an info_game_event_proxy entity to “explain_onslaught”
- All maps received minor tweaks and bug fixes , the significant changes are listed.

Crash Course 1 – The Alleys:
- Item spawn density revision.
- Opened the side-doors leading to potential item spawns.
- Switched out L4D2 mounted gun for the L4D1 minigun.
- Removed exploit where survivors could get onto a roof near the drop down to the river.

Crash Course 2 – The Truck Depot Finale:
- Item spawn density revision.
- Switched out L4D2 mounted gun for the L4D1 minigun.
- Removed exploit where survivors could jump onto the top of a generator during the finale.

Cold Stream 1 – Alpine Creek:
- Fixed water moving uphill in some spots.

Cold Stream 2 – South Pine Stream:
- Removed “shortcut” through the bushes between a pair of barricades leading to the barrel explosion event.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Tuned the horde numbers back a bit during the onslaught event.
- Moved the sun to help guide new players.
- Blocked ability to get under the river.

Cold Stream 3 – Memorial Bridge:
- Added many more infected ladders around buses.
- Rebuilt catwalk under the bridge to prevent players getting caught on geometry.
- Moved the M60 and Laser Sights upgrade to more vulnerable locations.
- Removed ammo pile in the shop just before the junk yard, but kept the weapons.

Cold Stream 4 – Cut-throat Creek:
- Added some light cover for the tank in the basin area.
- Removed survivor manhole exit into the second half of the map.
- Added side-hall in the sewer as a shortcut for infected players going to the second half of the map, and as a strategic place to spawn in the sewer.
- Added new truck depot area near the tower for infected to spawn in.
- Opened a warehouse door for infected to spawn in.
- Added infected ladders in the CEDA checkpoint area.
- Rebuilt stairway up the finale tower to prevent players getting caught on geometry.

Update patch links in first post

#14 st4lk3r

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Posted 20 January 2012 - 03:17 PM

January 16, 2012 - Left 4 Dead 2 Update Released
Version 2.0.9.6
Updates to Left 4 Dead 2 have been released. . The major changes include:

- Fix for Windows Dedicated Servers operating in LAN mode only.

Update patch on first post

#15 st4lk3r

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Posted 21 January 2012 - 04:40 PM

January 20, 2012 - Left 4 Dead 2 Update Released
v_2.0.9.7
Updates to Left 4 Dead 2 have been released. The major changes include:

- Item density pass.
- Minor visual bugs fixed across all maps.

Death Toll 1:
- Fixed a case where several rock props were intruding through a wall near the safe room.

Death Toll 2:
- Fixed an case where survivors could jump into infected-only areas using an electrical box in the bridge holdout room.

Death Toll 3:
- Removed an exploit where players could jump from the wheel pedestal of a flatcar onto a train car to skip the balcony area and exit the train yard.
- Altered the PZ spawn area near the train yard exit. Instead of a tanker and a pile of gravel, it is now an overturned truck and van.
- Church guy zombie returns!

Death Toll 4:
- Blocked survivors jumping onto the left bus from the fence near the start, which allowed players to skip the beginning of the map.
- Fixed pipe hanging in the middle of a room during end-level onslaught.
- Removed the mounted gun, as this was causing players to try to outlast an infinite horde.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Fixed a case where survivors could climb an electrical box prop into infected-only areas during the onslaught.
- Fixed end-level trigger size exploit, which allowed players to stall the end of the map trigger by standing on top of a water-cooler.

Death Toll 5:
- Swapped out the L4D2 mounted gun for the L4D1 mini-gun.

Cumulative update patch on first post

#16 Guest_batekha

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Posted 22 January 2012 - 06:48 PM

can someone reupload?

#17 k1ller

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Posted 23 January 2012 - 11:06 AM

Megaupload :( USA government sucks :evil: They want to close the internet :twisted:

If someone has the Full Download please re-upload it to uploading.com or other hosting.
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#18 st4lk3r

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Posted 24 January 2012 - 06:22 PM

updated full game link ,soon will be update patch link

#19 st4lk3r

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Posted 29 January 2012 - 11:52 AM

January 27, 2012 - Left 4 Dead 2 Update Released
v_2.0.9.8

Updates to Left 4 Dead 2 have been released. The major changes include:

- Item density revision
- Various minor bugs fixed.

Dead Air 2 – The Crane:
- Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane.
- Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap.
- Removed hotel luggage carts to prevent survivors from having their progress blocked.
- Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.

Dead Air 3 – The Construction Site:
- Fixed a case where an SI ladder was being blocked by a door prop in the construction site.
- Fixed an invisible wall in a rescue closet in the construction site.

Dead Air 4 – The Terminal:
- Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself.
- Tweaked van event start so that the horde begins after the van begins to make noise, not before.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Dead Air 5 – Runway Finale:
- Added an info_director entity.
- Swapped out L4D2 mounted gun for the L4D1 mini-gun.

Death Toll 5 – Boat House Finale:
- Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.

Cumulative update patch link in first post

#20 st4lk3r

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Posted 04 February 2012 - 10:38 AM

February 3, 2012 - Left 4 Dead 2 Update Released
v_2.0.9.9

Updates to Left 4 Dead 2 have been released. The major changes include:

Blood Harvest Campaign:
- Item density revision.
- Several minor bugs fixed.

Blood Harvest 3:
- Fixed a potential exploit where survivors were able to jump to onto the cliff side prior to the train onslaught.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Blood Harvest 4:
- Changed the lights on first large train depot building to be non-solid, to prevent survivors from being able to jump into the upper windows.
- Moved a bookshelf in front of a window on the ground-floor of the last building in the level.
- Adjusted the slope of the concrete that makes up the bottom section of the last building in the map so that players slide off of it. It was previously used as part of an exploit to skip content.
- Doubled the height of the fence that leads around the last building in the map to prevent players from skipping the final building.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Added new a new spawn location on the final bridge for infected.
- Removed a piece of railing along the final bridge to create an opening for infected attacks.

Blood Harvest 5:
- It should now be much harder to get stuck inside of the APC when it arrives.

Update patch in first post



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