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Update history for COUNTER-STRIKE: SOURCE

Latest Update: August 25, 2009

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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Counter-Strike: Source
  • Novint Falcon support is now enabled by default

 

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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
  • The -pidfile command line option now works for Windows dedicated servers

 

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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server

 

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Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Episode 1 Source Engine

  • Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations

 

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Updates to the Source Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Dedicated Server

  • Fixed crash caused by excessive rcon attempts sent with incorrect password set

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks
  • Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
  • Fixed master server queries being truncated if too many players with long names
  • Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
  • Fixed a Counter-Strike: Source smoke grenade exploit
  • Added a way for server plugins to ask players if they'd like to connect to a different server
  • Made materials handle sv_pure correctly when they've included other materials
  • Fixed Windows dedicated server bug slowing down Steam updates
  • Fixed certain models showing up all white when sv_pure flushed them
  • Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
  • Fixed a Linux-only crash when loading certain custom maps
  • Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Pure Servers

  • Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine
  • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
  • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
  • Fixed a server performance problem with queued packets
  • Increased the maximum rate to 1 megabyte
  • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Cheat protected many cvars and commands
  • Removed cl_restrict_server_commands to prevent clients from being redirected
  • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
  • Fixed a client crash during authentication
  • Fixed a crash when mashing the ~ key on disconnect
  • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
  • Fixed the free roaming camera in SourceTV demos
  • Fixed cl_language archiving itself and not updating correctly when the language changed
  • Fixed a voice recording bug that could cause voice dropouts
  • Fixed a rare crash when spectating in Counter-Strike: Source

We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed crash when running in Offline mode

 

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Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer

  • Improved multiplayer voice communication, now using a much clearer codec
  • First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
  • Fixed not being able to use sounds, decals or models if they were downloaded from the server

 

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Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
  • Added sv_rcon_log to allow rcon logging to be disabled
  • Cheat protected many more cvars

 

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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Increased ES57, Compact 228 and Dual Elites damage by 25%
  • Lowered allowed number of dropped weapons in a level to prevent gun spamming
  • Updated foliage quality in cs_militia

 

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Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Fixed a crash which could occur if the dynamic weapon price list failed to download

Source Engine


  • Added new cl_restrict_server_commands to prevent unwanted commands being run on game clients. The default value is 1, valid settings are:
    • 0 = Don't restrict any server commands
    • 1 = Restrict server commands in Valve multiplayer games
    • 2 = Restrict server commands in all multiplayer games
  • Decreased startup time in some cases by rate-limiting the packets sent to clients during logon
  • Improved responsiveness when entering map areas with lots of entities by automatically compressing large packet updates

 

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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Added Dynamic Weapon Pricing

 

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Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source Beta

  • Fixed prices not reverting to default when switching a server from blackmarket to regular
  • Fixed some blackmarket buy menu elements showing up when not playing on a blackmarket server
  • Fixed buy preset buttons not working under black market
  • Removed warning about changing mp_dynamicprice while game is running

 

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Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source Beta

  • Added missing purchase screen art
  • Fixed being unable to purchase smoke grenades

 

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Updates to Counter-Strike: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Added beta for Counter-Strike: Source Dynamic Weapon Pricing

Source Engine


  • Exclude .lua files from being downloaded by clients
  • Exclude the addons/, gamemods/ and lua/ from having files inside of them downloaded to clients (Garry's MOD support)
  • Optimization for dedicated server and SourceTV relays

SourceTV

 

  • Enabled tv_deltacache by default and made size adjustable
  • Removed original game server IP address from spectator "status" command output

VGUI


  • Correctly render underlined fonts

 

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Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer Games

  • Fixed console command exploit that could crash multiplayer servers
  • Fixed crash with team swapping in Source Multiplayer Games

 

[-]

Updates to Counter-Strike: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

  • Added zoom/scope to first person view in SourceTV
  • Fixed exploit to access full map overview while alive
  • Fixed exploit to bypass mp_forcecamera 1 restrictions

Source Engine
  • Fixed clock synchronization while recording a demo

SourceTV
  • Added number of spectators and broadcast title in spectator GUI
  • Added chat groups for SourceTV spectators

 

Source: http://www.steampowered.com/platform/update_history/index.php?skin=0&id=240

2009-10-27