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Servers are going offline for no reason


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#1 R4DK0

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Отправлено 20 September 2010 - 02:57 PM

Hello all!

I should explain my situation first and it is, that I am hosting free game servers for friends. So far I had steam servers only, but now that no steam is available, I said why I shouldnt try it. So I did and a day later, it seemed like random servers are going offline. The most interesting part is, that steam servers are going offline as well.

At first I was running 4 CSS no steam servers, I tryed connecting with legit account and no steam account, both worked. Then it seemed like a firewall malfunction, as it looked like it was blocking servers from being visible from other players (in-game list and HLSW) while you could connect to the server via connect IP:Port or you could send commands through HLSW, while it looked like it was offline. Just this morning, I checked every server, it was running fine, and now 2 servers are offline, both steam ones (while this did happen to no steam aswell). So I thot, maybe the no steam server is not meant to be running sideways with an original server, so I left only 2 no steam servers, which are still running.

Could it be possible that no steam servers uses other ports, else than the game port? I tryed shutting down firewall completely, and had no problems like this in my past.
Server is running Windows 2008 x64 on virus/malware/... free, only servers and remote desktop is running on it. I checked, there was no attacks on our servers in the past days, as it is bugging me so much. So I am turning to b00bs & company who, from my understanding have the most knowledge about this.


SHORT STORY:
I am running steam and no steam servers sideways, so far I had no problems running only steam servers, now random servers are going offline, just like firewall is blocking them. Tryed disabling firewall, restarting all servers & machine, no success.

My rev.ini (works with no steam & steam clients) I copyed Steam.exe from my computer from Steam Install, with the Steam whole directory. Copyed Steam.dll from the original server.

If something else is needed, please say it!

Ty, Radko
[Emulator]



# CacheEnabled set to true to enable loading apps from GCF. 

# If it is true, and a clientregistry.blob file is not supplied, 

# then you must supply revApps.ini file with the correct cache requirements. 

# See the example revApps.ini, however it is highly recommended that you use

# a clientregistry.blob file for maximum compatibility

#

# Default = False

#

CacheEnabled = False



# CachePath - set to the folder where your GCF files are located

# Not used if CacheEnabled is set to false!

#

# Default = (n/a)

#

#CachePath =



# Language - rev emu will automagically load the correct language files. 

# This can be English, French, Italian, German, Spanish, sChinese, 

# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse

#

# revEmu will try to set the Language key in the following order:

#		Use the Language key in the this rev.ini if it is present

#		Use the Steam Language key in the registry if it is present

#		Default the Language to English 

#

Language = English



# Change Logging to True to enable/disable log file output for steam.dll

#

# Default = False

#

Logging=False



# Change SteamDll to point to your official Steam client DLL.

# This setting is required for Steam UserID Validation functions

# to support legit Steam IDs. Otherwise, all clients would get

# IDs generated from their IP addresses. 

# Also make sure you uncomment the line below (remove "#") 

# if you want to use this setting!

# Note that this setting only applies to games using SteamGameServer

# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)

#

# Default = (n/a)

#

SteamDll=.\bin\Steam\Steam.dll



# Change SteamClient to True if you want to use the steamclient emulator.

# This setting is recommended to be true for both clients \ game servers

# and for all games, except games which use SteamClient006 interface

# (e.g. CS: Source, Half-Life 2: Deathmatch)

# To see if the game is using this old interface, enable SteamClient, 

# enable Logging and you will notice a log line "Using SteamClientXXX". 

# If 007, leave the option ON, otherwise, it is recommended not to use it.

#

# Default = False

# 

SteamClient = True



# Change SteamUser to the steam username that you wish to use with revEmu

#

# Defaults to revCrew if not specified

#

SteamUser = Setti





[Log]



# If Logging is set to True, choose which functions would you like to log.

#

# Default = False

#

FileSystem=False

Account=False

UserID=False



[steamclient]



################################### NOTE ####################################

# These settings may apply even if you don't choose to use steamclient.dll! #

#############################################################################

#

# Change the setting below to set your PlayerName

#

# Default = REVOLUTiON

#

PlayerName = dickmysuck.net



# Change the setting below to enable/disable log file output for steamclient.dll

#

# Default = False

#

Logging=False



# Change ClientDLL to point to the original steamclient.dll

# This setting will enable VAC for your server and your server will be listed

# on Valve master server! Also, Steam clients will have their regular Steam IDs

# Please use the steamclient.dll from Steam folder!

#

# Default = (n/a)

#

SteamExe=C:\Steam\Steam.exe

ClientDLL=.\bin\steam\steamclient.dll 



# DisableUnlockedItems enables you to choose whether to use the new weapons in

# Team Fortress 2. This setting applies to you only if you are a regular player,

# or to all your clients if you are a server hoster.

#

# Default = False

#

#DisableUnlockedItems = True







[GameServer]



# GameServer policy rules



# Allow (v9.73 < revEmu < 9.83) clients to join your server

#

# Default = True

#

#AllowOldRev74=False



# Allow revEmu v9.63 ~ 9.73 clients to join your server

# revEmu v9.62 and below will be rejected nevertheless

#

# Default = True

#

#AllowOldRev=False



# Allow unknown clients to join your server

#

# Default = True

#

AllowUnknown=False



# Allow cracked Steam clients to join your server

#

# Default = True

#

AllowCracked=True



# Allow legitimate Steam clients to join your server

#

# Default = True

#

AllowLegit=True



#2 My Horse is Amazing

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Отправлено 20 September 2010 - 10:59 PM

What exactly do you mean by going offline? If they go offline nobody can connect to them and they aren't running. If you mean they aren't showing the masterserver list, thats something else entirely.

Also your rev.ini is weird.

ClientDLL and SteamDLL should be pointing to your legit copies of the the steam.dll and steamclient.dll file, it looks like you just copied and pasted the lines without editing them, because srcds does not have a bin/steam/ directory.

#3 R4DK0

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Отправлено 21 September 2010 - 04:55 AM

Hi!
Servers are physically running. You CAN connect by entering "connect IP:Port" in console of the game. While the in-game browser AND HLSW Tool says it is offline. And you can send console command through HLSW, like "quit", while it is supposed to be offline, the server quits, as Ive checked by remote desktop.

Do I have to install a Legit Steam Account on the machine for the cracked version of the servers?

Thank you, My Horse is Amazing in advance!

#4 My Horse is Amazing

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Отправлено 21 September 2010 - 05:46 AM

No you don't if you installed your server using hldsupdatetool (like you should), then all you have to do is pull the original steam.dll and steamclient.dll from the {root}/orangebox/bin directory, move them into with srcds.exe rename them to steam_original.dll and steamclient_original.dll, and put the cracked steam.dll and steamclient.dll into your {root}/orangebox/bin folder. You need to edit the lines I mentioned in my first post to go to the path of steam_original and steamclient_original.dll.

Servers won't always show up every time in the server browser, mine don't show up every refresh, but they do show up when you refresh the browser once or twice. I dunno what the deal is with HLSW since I don't use it.

Also SteamClient = False, not True. I dunno why that setting is set to True in rev's emulator, but it should be off.

#5 R4DK0

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Отправлено 21 September 2010 - 05:24 PM

I have zero idea why, but servers are working normally today. I did nothing. But I'll do as you said, just to be on the safe side.

I really hope that will work for some time, and you are also invinted on my servers, Aim(Fun) Server, Surf and MiniGame, but I also host Jail Break and a normal server with a good amount of the best maps. I also have 2 COD4 Promode servers, if you would like to visit them check www.dickmysuck.net for server IP's.

Thank you alot!
-Radko

#6 My Horse is Amazing

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Отправлено 22 September 2010 - 04:15 PM

I have zero idea why, but servers are working normally today. I did nothing. But I'll do as you said, just to be on the safe side.

I really hope that will work for some time, and you are also invinted on my servers, Aim(Fun) Server, Surf and MiniGame, but I also host Jail Break and a normal server with a good amount of the best maps. I also have 2 COD4 Promode servers, if you would like to visit them check www.dickmysuck.net for server IP's.

Thank you alot!
-Radko


I am just guessing you are having the issues because of the improper config with the crack, but good to hear that it works.

Cheers.




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