I should explain my situation first and it is, that I am hosting free game servers for friends. So far I had steam servers only, but now that no steam is available, I said why I shouldnt try it. So I did and a day later, it seemed like random servers are going offline. The most interesting part is, that steam servers are going offline as well.
At first I was running 4 CSS no steam servers, I tryed connecting with legit account and no steam account, both worked. Then it seemed like a firewall malfunction, as it looked like it was blocking servers from being visible from other players (in-game list and HLSW) while you could connect to the server via connect IP:Port or you could send commands through HLSW, while it looked like it was offline. Just this morning, I checked every server, it was running fine, and now 2 servers are offline, both steam ones (while this did happen to no steam aswell). So I thot, maybe the no steam server is not meant to be running sideways with an original server, so I left only 2 no steam servers, which are still running.
Could it be possible that no steam servers uses other ports, else than the game port? I tryed shutting down firewall completely, and had no problems like this in my past.
Server is running Windows 2008 x64 on virus/malware/... free, only servers and remote desktop is running on it. I checked, there was no attacks on our servers in the past days, as it is bugging me so much. So I am turning to b00bs & company who, from my understanding have the most knowledge about this.
SHORT STORY:
I am running steam and no steam servers sideways, so far I had no problems running only steam servers, now random servers are going offline, just like firewall is blocking them. Tryed disabling firewall, restarting all servers & machine, no success.
My rev.ini (works with no steam & steam clients) I copyed Steam.exe from my computer from Steam Install, with the Steam whole directory. Copyed Steam.dll from the original server.
If something else is needed, please say it!
Ty, Radko
[Emulator] # CacheEnabled set to true to enable loading apps from GCF. # If it is true, and a clientregistry.blob file is not supplied, # then you must supply revApps.ini file with the correct cache requirements. # See the example revApps.ini, however it is highly recommended that you use # a clientregistry.blob file for maximum compatibility # # Default = False # CacheEnabled = False # CachePath - set to the folder where your GCF files are located # Not used if CacheEnabled is set to false! # # Default = (n/a) # #CachePath = # Language - rev emu will automagically load the correct language files. # This can be English, French, Italian, German, Spanish, sChinese, # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse # # revEmu will try to set the Language key in the following order: # Use the Language key in the this rev.ini if it is present # Use the Steam Language key in the registry if it is present # Default the Language to English # Language = English # Change Logging to True to enable/disable log file output for steam.dll # # Default = False # Logging=False # Change SteamDll to point to your official Steam client DLL. # This setting is required for Steam UserID Validation functions # to support legit Steam IDs. Otherwise, all clients would get # IDs generated from their IP addresses. # Also make sure you uncomment the line below (remove "#") # if you want to use this setting! # Note that this setting only applies to games using SteamGameServer # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod) # # Default = (n/a) # SteamDll=.\bin\Steam\Steam.dll # Change SteamClient to True if you want to use the steamclient emulator. # This setting is recommended to be true for both clients \ game servers # and for all games, except games which use SteamClient006 interface # (e.g. CS: Source, Half-Life 2: Deathmatch) # To see if the game is using this old interface, enable SteamClient, # enable Logging and you will notice a log line "Using SteamClientXXX". # If 007, leave the option ON, otherwise, it is recommended not to use it. # # Default = False # SteamClient = True # Change SteamUser to the steam username that you wish to use with revEmu # # Defaults to revCrew if not specified # SteamUser = Setti [Log] # If Logging is set to True, choose which functions would you like to log. # # Default = False # FileSystem=False Account=False UserID=False [steamclient] ################################### NOTE #################################### # These settings may apply even if you don't choose to use steamclient.dll! # ############################################################################# # # Change the setting below to set your PlayerName # # Default = REVOLUTiON # PlayerName = dickmysuck.net # Change the setting below to enable/disable log file output for steamclient.dll # # Default = False # Logging=False # Change ClientDLL to point to the original steamclient.dll # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Please use the steamclient.dll from Steam folder! # # Default = (n/a) # SteamExe=C:\Steam\Steam.exe ClientDLL=.\bin\steam\steamclient.dll # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # #DisableUnlockedItems = True [GameServer] # GameServer policy rules # Allow (v9.73 < revEmu < 9.83) clients to join your server # # Default = True # #AllowOldRev74=False # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # #AllowOldRev=False # Allow unknown clients to join your server # # Default = True # AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # AllowCracked=True # Allow legitimate Steam clients to join your server # # Default = True # AllowLegit=True