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Setti servers tick lags noreg etc


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#1 b00bs

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Posted 07 March 2011 - 07:05 PM

Anyone noticed that gameplay at setti main server is not smooth?!

Maybe because server's fps often drops to low values? Sometimes even below 20fps! :confused:
Posted Image
1.)server's fps
2.)received packets/s from server

There is video:
http://www.mediafire...bc1xy639hhv65zy

For example - gameplay in DM server always feels smooth.

EDIT:
atm in aztec 10fps everyone runs like a robot :D

#2 k1ller

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Posted 07 March 2011 - 08:02 PM

Server is restarted automatically every morning. Report back if the server continues to be laggy.

Explanation how to read the screenshot (for those noobs who just look at the circled value without understanding anything else):

fps: 106 (client side frames per second)
ping: 70 ms (delay from client to server in milliseconds)
in: <don't remember this first value>, 6.42 k/s is the amount of data transferred from server to client in kilobytes, 25.3/s is incoming packets from server per second
out: <don't remember this first value>, 4.26 k/s is data transferred to server in kilobytes per second, 61.4/s is outgoing packets from client
loss: 0 is how much packets client has to drop because of network congestion
choke: how much server is limiting the packets
sv: server's fps (didn't know this one either)
var: 38.33 msec (don't know this one either)
lerp: 15.2 ms means "linear interpolation" (Google it)

Variables that are yellow are server-side (so it seems).

Server is running in 66 ticks. It means that in optimal situation 66 packets are received from server and sent to server per second.

Here's what server console tells us right now:

CPU   In    Out   Uptime  Users   FPS    Players

99.32 145128.58 187421.08     939    21   28.13      29

CPU = 99.32 - quit high cpu usage
In = 145128.58 amount of kilobytes transferred in from players
Out = 187421.08 amount of kilobytes transferred to players
Uptime = 939 game server uptime in minutes
Users = amount of rcon users - this is probably high because of stats queries done via rcon
FPS = 28.13, frames per second on server side, this should be near 1000 in optimal situation
Players = 27 amount of players

Now let's cherry pick good stats (from DM server):


CPU   In    Out   Uptime  Users   FPS    Players

99.61 74847.19 273370.88     956    33  919.12      18

stats

CPU   In    Out   Uptime  Users   FPS    Players

49.71 75464.78 259487.14     956    33   96.26      18


Server FPS has been varying more since new year when Deathmatch server was started. Also amount of players is obviously affecting performance. There are some tweaks to try out. I'll keep you posted.
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#3 Ghost

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Posted 07 March 2011 - 09:46 PM

Don't trust on the FPS stats in server console. Use RCON to get reliable stats. Running "stats" in console distorts the results.

#4 k1ller

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Posted 09 March 2011 - 02:40 PM

Stats show that lagging has reduced. Does it show on the servers too?
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#5 masterx

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Posted 13 March 2011 - 07:16 PM

IT still lags and sv is around 10-20 now at de_tides
c2=a2+b2-2abcosγ

#6 b00bs

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Posted 13 March 2011 - 08:22 PM

yes now in nuke same lags as in first post

#7 k1ller

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Posted 13 March 2011 - 09:27 PM

Players didn't report lags right now. Servers are still automatically restarted every morning. That usually fixes problems.
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#8 b00bs

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Posted 14 March 2011 - 05:45 PM

Players didn't report lags right now. Servers are still automatically restarted every morning. That usually fixes problems.

Server fps is droping low and game lags now atm, maybe servers need to be restared every 12h, like 06:00 and at 18:00?!

#9 Sculder

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Posted 15 March 2011 - 01:38 PM

"connection error" or something, with the countdown to disconnect in the right upper corner every ~15min. It snaps back after ~5s freeze or not at all. One example - Setti#2 Custom at 13:50 server time.

EDIT: Main Server have the same problem. Probably all.

#10 b00bs

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Posted 23 April 2011 - 08:53 PM

Main Server fps 10-20 again now. Everyone lags.

#11 Ghost

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Posted 23 April 2011 - 09:45 PM

No changes on the server. I'll check the situation.

#12 Ghost

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Posted 23 April 2011 - 10:51 PM

Official report: nobody lags, everybody dies -_-

#13 b00bs

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Posted 23 April 2011 - 10:57 PM

Official report: nobody lags, everybody dies -_-

Because you came when there were less players, anyway server had drops even to 30 fps when you played. (Official: Server lags like hosted on 386SX PC :D )

#14 PHOENIX

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Posted 24 April 2011 - 03:02 AM

I had this problem yesterday too

#15 fofo

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Posted 24 April 2011 - 03:41 AM

Seems this last update fucked up everything. Maybe often more restarts should do the trick. With setti's incoming traffic everyday, which i presume rises up to couple of thousands everyday, maybe servers need restars even more often than 6 hours. It doesn't cost nothing and it's worth a shot.
Think before you speak before you drive me mad.




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