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NON STEAM CSS SERVER!
#1
Posted 25 March 2010 - 09:34 AM
Liberty Clan Server #1 (NON-STEAM)
100 Tick.. UK
server = 94.76.238.220:27018
Thanks,
Liberty Clan
#2
Posted 25 March 2010 - 11:16 AM
![:o](http://css.setti.info/forum/public/style_emoticons/default/ohmy.png)
![:(](http://css.setti.info/forum/public/style_emoticons/default/sad.png)
#3
Posted 25 March 2010 - 01:00 PM
Valve explains Tickrate as: "During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client."
If it was not differencial than there would be no demand for a 100 tick, also ED and other war servers would not use them...
#4
Posted 25 March 2010 - 01:30 PM
All experianced css players would agree with that.
I am sure if they will play on 66 and 100 tickrate servers and will not know about thier tickrates, they will never differ and will never guess which one was 66 and which one is 100 tickrate.
Valve explains Tickrate as: "During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client."
Yes, read about this too, but if to think right, then it doesnt matter how many times per second 66 or 6000 times you get updates and server counts and checks errors, you see your game only on display, your eyes cannot see more then 50 snapshots of the "current" world. And your brains give command to your arms after eyes see the display and gives command to your brains...
If it was not differencial than there would be no demand for a 100 tick, also ED and other war servers would not use them...
This is the marketing policy of "computor world", they create more powerful hardwear and they need to sell them to you. They create new myphs about tickrates and etc to motivate you to buy it.
#5
Posted 26 March 2010 - 08:10 AM
If it was not differencial than there would be no demand for a 100 tick, also ED and other war servers would not use them...
Do they use ratetables http://css.setti.inf...ent/ratetables/ ?
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