Left 4 Dead 2 - 2.0.0.8
Started by
Guest_MStream1
, Jan 16 2010 03:28 PM
7 replies to this topic
#1 Guest_MStream1
Отправлено 16 January 2010 - 03:28 PM
Hi Ghost,
my dedicated L4D2 Linux Server patched with RevEmu doesn't come up on the list.
I've tried it by adding it by ip:port and fqdn:port, no success. Can you please have
a look what's wrong?
wumania.mine.nu:28963
After I've submitting it through the form I can see udp Packets on Port 28963 that
come in on my side.
Looking forward to hearing from you, thanks,
MStream1
my dedicated L4D2 Linux Server patched with RevEmu doesn't come up on the list.
I've tried it by adding it by ip:port and fqdn:port, no success. Can you please have
a look what's wrong?
wumania.mine.nu:28963
After I've submitting it through the form I can see udp Packets on Port 28963 that
come in on my side.
Looking forward to hearing from you, thanks,
MStream1
#2
Отправлено 17 January 2010 - 05:39 PM
It's not responding. Make sure you haven't banned Setti's IP 188.40.40.201 or blocked network connections in firewall.
#3 Guest_MStream1
Отправлено 17 January 2010 - 08:46 PM
Hi again,
thanks for your answer. I have a "whitelist" firewall, I have to allow any communication and
at the end of the chain there's log rule before it will be dropped. But I can't see any logged
/ dropped packets. Maybe the arguments to srcds_run are wrong. I have not specified any
ip (through +/-ip or +/-hostip). I've only specified the Port with -port 28963. My whole
command looks like this:
I'm behind a router with a forwarding rule: udp/28963 -> serverip udp/28963. Should I specify my internal
and my public IP in the command line? Maybe you or another Server Admin can help me to get my
server responding?
I'm going to install a Testserver with the same settings on a Windows machine with a personal firewall.
Maybe there I can see which communication is further needed.
Thanks,
MStream1
thanks for your answer. I have a "whitelist" firewall, I have to allow any communication and
at the end of the chain there's log rule before it will be dropped. But I can't see any logged
/ dropped packets. Maybe the arguments to srcds_run are wrong. I have not specified any
ip (through +/-ip or +/-hostip). I've only specified the Port with -port 28963. My whole
command looks like this:
./srcds_run -port 28963 -game left4dead2 +map c1m1_hotel +exec versus.cfg > ./server.log 2>&1 &
I'm behind a router with a forwarding rule: udp/28963 -> serverip udp/28963. Should I specify my internal
and my public IP in the command line? Maybe you or another Server Admin can help me to get my
server responding?
I'm going to install a Testserver with the same settings on a Windows machine with a personal firewall.
Maybe there I can see which communication is further needed.
Thanks,
MStream1
#4
Отправлено 18 January 2010 - 03:33 PM
First make sure that your friends can play your server over internet. Then submit the server to Setti.
#5 Guest_MStream1
Отправлено 18 January 2010 - 05:56 PM
It's me again.
After submitting the Windows Dedicated Server to the List this one showed up in about 20 munites.
So I've decided to Patch the Server again. But now I used the esteamation Tool too. After that
I've submitted it again and now it's up.
My friends have played on my Server before via connect wumania.mine.nu:28963. This was
working. Maybe esteamation is needed for Setti scan Tool ?
Anyway, thanks for your Help Ghost,
MStream1
After submitting the Windows Dedicated Server to the List this one showed up in about 20 munites.
So I've decided to Patch the Server again. But now I used the esteamation Tool too. After that
I've submitted it again and now it's up.
My friends have played on my Server before via connect wumania.mine.nu:28963. This was
working. Maybe esteamation is needed for Setti scan Tool ?
Anyway, thanks for your Help Ghost,
MStream1
#6
Отправлено 18 January 2010 - 08:44 PM
eSteamation is not needed. You can patch it with "-advanced" and answer all "y" or then just use normal patching.
#7
Отправлено 28 January 2010 - 06:00 PM
u means use VUP to patch engine.dll, right?eSteamation is not needed. You can patch it with "-advanced" and answer all "y" or then just use normal patching.
but only vup-ed engine crack don't show online number on hlsw, should be how to solve it?
#8
Отправлено 29 January 2010 - 07:16 AM
I don't know about HLSW, but VUP and REV both work OK. Some server admins find the other better than the other. There's no real difference, though.
0 пользователей читают эту тему
0 пользователей, 0 гостей, 0 скрытых