My servers don't show in the list
Started by
Guest_Andrew
, Jun 11 2010 04:27 PM
16 replies to this topic
#6 Guest_Andrew
Posted 13 June 2010 - 02:15 PM
Guys help me plz.
Why setti masterserv don't show my servers in gamelist?
server added and submited...
And I can find them from anothermasterserver lists. What's wrong?!
И да, с английским у меня беда, так что еще раз кратко ситуацию описываю
Довабил серваки все дела, их показвает через сайт, а через поиск в играх нет.
Что делать? У кого сервы нормально ищутся оставте свои контактные данные, я непротив с вами посоветываться. Заранее спасибо.
Why setti masterserv don't show my servers in gamelist?
server added and submited...
And I can find them from anothermasterserver lists. What's wrong?!
И да, с английским у меня беда, так что еще раз кратко ситуацию описываю
Довабил серваки все дела, их показвает через сайт, а через поиск в играх нет.
Что делать? У кого сервы нормально ищутся оставте свои контактные данные, я непротив с вами посоветываться. Заранее спасибо.
#9
Posted 13 June 2010 - 05:27 PM
Currently I can see 6 of your servers on the list: http://css.setti.inf...ch/213.21.17.52
Maybe you should try different server patch on those gametypes that you have problems.
Maybe you should try different server patch on those gametypes that you have problems.
#14 Guest_Andrew
Posted 15 June 2010 - 08:22 PM
F*ck. I have no more ideas, why they are not visible in-game list.
If they are visible on the site, they should be vidimi in the game? Am I right?)
But in reality things are not so.
I try to run a server with a parameter -nomaster and with MasterClient = 1 dporto par.
I tre start server winthout "-nomaster" and "MasterClient"/
I rly have no ideas why nobody can't find my servers in setti masterserver ingame list...
If they are visible on the site, they should be vidimi in the game? Am I right?)
But in reality things are not so.
I try to run a server with a parameter -nomaster and with MasterClient = 1 dporto par.
I tre start server winthout "-nomaster" and "MasterClient"/
I rly have no ideas why nobody can't find my servers in setti masterserver ingame list...
#16 Guest_Andrew
Posted 16 June 2010 - 04:48 AM
I bad in this sort. So you'd better look up my config, mb something is wrong
# ======================================================== # DPROTO CONFIGURATION # ======================================================== #LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 1 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientIDs (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use this to set authid's for clients # for HLTV cid_HLTV = 7 # for clients that do not support unique id generation cid_NoSteam47 = 8 cid_NoSteam48 = 10 # For Legit Steam clients cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 8 # For players having old revEmu on client-side: cid_OldRevEmu = 8 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 8 # For SETTI ServerScanner cid_Setti = 3 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix2 = 4 # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 1 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 27770 SubServer_MasterClient = 1 SubServer_AnswerType = 2 SubServer_RedirectCommand = connect 213.21.17.52:27020 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1
#17 Guest_Andrew
Posted 20 June 2010 - 04:47 AM
I think I found what the problem
http://developer.val.../wiki/Sv_region
In all such a thing with sv_region or just in me?)
http://developer.val.../wiki/Sv_region
In all such a thing with sv_region or just in me?)
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