Psychostats: how "skill" is calculated??
#1
Posted 25 March 2011 - 10:16 AM
I would like to know what make evolved the skill level?? because i was rank 14 on deathmatch server, i've play again and then: with 378 kill / 172 death, which make a ratio of 2.2, i've lost near 360 points of skill and then i've fall from rank 14 to 28 !!!! what happenned??
#2
Posted 25 March 2011 - 10:35 AM
#3
Posted 25 March 2011 - 10:47 AM
Here's a copy&paste from Psychostats forums explaining the formula (link to Google's cache, Psychostats forums are closed because of spam):
Alternative Psychostats 3 ranking The alternative ranking algorithm seems to be much better in ranking top-players. Problem with the default ranking algorithm is that even players who play against complete noobs can get their rank very high. The new system does not work that way. If someone wants to be in top-10 he has to play against people in the top-10. Algorithm for computing how skill changes according to kills and deaths is bit more complicated than the default. # Pro kills noob (killer's skill is higher than the victim's) 1.1 Pro gets points: (kskill + vskill)^2 / kskill^2 1.2 Noob loses points: ((kskill + vskill)^2 / kskill^2) * (vskill / (vskill + kskill)) # Noob kills pro (killer's skill is lower than the victim's) 2.1 Noob gets points: (vskill + kskill)^2 / vskill^2 * vskill/kskill 2.2 Pro loses points: ((vskill + kskill)^2 / vskill^2 * vskill/kskill) * (vskill + baseskill) / (vskill + kskill) # For example # Pro (A=1000) kills noob (B=200) # Pro gets points by formula (1.1) (1000 + 200)^2 / 1000^2 = 1.44 # Noob loses points by formula (1.2) ((1000 + 200)^2 / 1000^2) * (200 / (200 + 1000)) = -0.24 # Noob (B=200) kills pro (A=1000) # Noob gets points by formula (2.1) (1000 + 200)^2 / 200^2 * 200/1000 = 7.2 # Pro loses points by formula (2.2) ((1000 + 200)^2 / 200^2 * 200/1000) * (1000 + 50) / (1000 + 200) = -6.3 # When pro player (A=1200) kills another pro player (B=1100) # Killer (A) gets points by formula 1.1 = 3.67 points # Victim (B) loses points by formula 1.2 = -1.76 points The goal of new ranking system was to have smaller weight for players who kill mostly noobs. When two skilled players kill eachothers it weights more than two noobs killing eachothers with the same skill difference. Each player starts with a baseskill of 50. Someone who has previously succeeded well in ranking by killing noobs would now have to kill around four 50-skill-players to achieve same skill increase as killing one another good player.
#5
Posted 25 March 2011 - 03:45 PM
#7
Posted 28 March 2011 - 07:36 PM
then ... from now on you all must HUNT for Sculder, B.U.G, Perplexer, SLOmamut, b00bs, fofo, prpa, de hola, Dred, Cr3 and a few moreThank you so much it's opening my eyes
Now lets frag the Pros and don't get killed by news
Happy Fragging guys
Relentless
[color="#FF0000"]GO GET THEM
I don't mention k1ller and Ghost ... because you play with fire
#8
Posted 28 March 2011 - 08:31 PM
then ... from now on you all must HUNT for Sculder, B.U.G, Perplexer, SLOmamut, b00bs, fofo, prpa, de hola, Dred, Cr3 and a few more
[color="#FF0000"]GO GET THEM
I don't mention k1ller and Ghost ... because you play with fire
I was hunting the wrong
Ok my hunting territorium is Pub 2 and I just saw Sculder there
PS: I love playing with fire
#11
Posted 17 April 2011 - 11:14 AM
For example, a person throwing a perfectly placed grenade, damaging half the enemy team but then diing, makes it easier for the team to kill the others, resulting in skill points for the team but none for the helper.
In other words, wouldn't assists also deserve skill points?
I don't know if it's possible to include it, just wanted to suggest it
#12
Posted 17 April 2011 - 12:11 PM
It would be possible but most likely not very useful. The reason is that good players most likely get kills in quite much the same way as they get damage dealt. So the damage wouldn't actually bring any new information about the players because counting kills and deaths already quite well captures their "damaging capability".In other words, wouldn't assists also deserve skill points?
It would be very unlikely that there is some player who is causing lots of damage but doesn't get much kills. Oppositely there are probably no players who cause only little damage but get lots of kills.
That is why "counting kills" is good indicator for player's skill. Adding "damage dealt" to the computations wouldn't make it more accurate.
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