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setti не видит 1 из моих серверов


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#1 alegzz

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Posted 20 August 2011 - 09:07 PM

на 27016 и 27017 портах видит, а классический нет: http://css.setti.inf....223.251:27015/
при попытке добавить выдает такое:
[Sat Aug 20 20:57:27 2011]: Verifying 81.88.223.251:27015 (81.88.223.251:27015)
[Sat Aug 20 20:57:27 2011]: Could not request server information

игроки из внешки коннектятся, геймтрекер видит

#2 k1ller

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Posted 21 August 2011 - 07:52 AM

Do you have other servers that work?

Check that your firewall isn't blocking connections.
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#3 alegzz

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Posted 21 August 2011 - 09:06 AM

Дело в том, что он несколько раз добавился, но он в оффлайне. правило такое:
iptables -A INPUT -p udp -m udp --dport 27015:27020 -j ACCEPT
для 27015 нет отдельных правил. конфиги почти одинаковые, dproto.cfg идентичный.

#4 k1ller

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Posted 21 August 2011 - 09:29 AM

Your server seems to be unreachable. Are there players on your server? Can your friends play there?

ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME

81.88.223.251:27015 no response


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#5 alegzz

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Posted 21 August 2011 - 10:17 AM

Друзья не играют, но вот список игроков:
Spoiler


#6 alegzz

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Posted 21 August 2011 - 10:22 AM

Проверка с удаленного хоста:

# nc -uv alegzz.ru 27015

DNS fwd/rev mismatch: alegzz.ru != retracker.alegzz.ru

alegzz.ru [81.88.223.251] 27015 (?) open



# nmap -sU -p U:27015 alegzz.ru



Starting Nmap 5.21 ( http://nmap.org ) at 2011-08-21 18:19 MSD

Nmap scan report for alegzz.ru (81.88.223.251)

Host is up (0.015s latency).

rDNS record for 81.88.223.251: bo.alegzz.ru

PORT      STATE         SERVICE

27015/udp open|filtered halflife



Nmap done: 1 IP address (1 host up) scanned in 0.41 seconds


но другие сервера выглядят так:

root@boboshko:~# nmap -sU -p U:27016 alegzz.ru



Starting Nmap 5.21 ( http://nmap.org ) at 2011-08-21 18:20 MSD

Nmap scan report for alegzz.ru (81.88.223.251)

Host is up (0.015s latency).

rDNS record for 81.88.223.251: bo.alegzz.ru

PORT      STATE         SERVICE

27016/udp open|filtered unknown



Nmap done: 1 IP address (1 host up) scanned in 0.31 seconds



#7 alegzz

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Posted 21 August 2011 - 10:26 AM

странно, если поставить в качестве libgame стандартный cs_i386.so, то сервер обнаруживается. буду искать что мешает
после отключения dproto, сервер обнаруживается

#8 alegzz

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Posted 21 August 2011 - 11:20 AM

кажется проблема была в плагине antifullupdate. тему можно закрывать

#9 k1ller

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Posted 21 August 2011 - 12:23 PM

:thumbsup: for good error report!
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#10 alegzz

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Posted 21 August 2011 - 03:19 PM

эхх, только проблема не решилась.

#11 alegzz

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Posted 23 August 2011 - 07:08 AM

setti все еще не видит сервер (я так понял из-за dproto)

status

hostname:  Alegzz CS Classic Server

version :  48/1.1.2.6/Stdio 5408 secure  (10)

tcp/ip  :  0.0.0.0:27015

map     :  de_dust2_2x2 at: 0 x, 0 y, 0 z

players :  4 active (26 max)



#      name userid uniqueid frag time ping loss adr

# 1 "JIAMO6OT" 1 HLTV hltv:0/128 delay:30 10:32:49 127.0.0.1:27100

# 2    "228" 21 STEAM_0:0:1643309181   2 04:32   43    0 188.186.87.200:27005

# 3 "[TMN-ZRK] KolloK" 22 STEAM_0:0:721057437   2 03:43   50    0 188.186.67.219:27005

# 4 "MaLJoRik_ZheKO)`" 24 STEAM_ID_LAN   0 03:33   41    0 188.186.134.229:27005

4 users


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#12 k1ller

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Posted 23 August 2011 - 07:44 AM

There is no response from :27015. Your :27016 server is OK.

There must be something that is blocking Setti's server scanner on your 27015 server.
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#13 alegzz

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Posted 23 August 2011 - 08:42 PM

tell me please address of scanner, i'll dump packets

#14 k1ller

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Posted 23 August 2011 - 09:02 PM

Your server 27015 does not even respond to a simple server info query.

No response from 27015.
qstat -a2s 81.88.223.251:27015

ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME

81.88.223.251:27015 no response

Your 27016 server responds properly.
qstat -a2s 81.88.223.251:27016

ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME

81.88.223.251:27016    7/25 cs_pf_dust     68 / 0  cstrike Alegzz GunGame Server
Try to figure out what is different between 27015 and 27016.
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#15 alegzz

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Posted 23 August 2011 - 11:29 PM

but why -a2s?
# quakestat -hls 81.88.223.251:27015

ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME

81.88.223.251:27015    1/26 de_dust2_2x2     14 / 0  cstrike Alegzz Classic 1.6 Server

# quakestat -a2s 81.88.223.251:27015

ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME

81.88.223.251:27015 no response



#16 k1ller

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Posted 24 August 2011 - 06:41 AM

What version your game servers are? What config are you using? Are you sure dproto is properly installed?
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#17 alegzz

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Posted 24 August 2011 - 08:27 AM

All servers have same Steam files and dproto configuration.
http://css.setti.inf....223.251:27015/
now it's all ok

#18 MvPRO Administrator

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Posted 24 August 2011 - 09:43 AM

Show me your run files for both servers. I think, you forgot one at the 27015.
Lets make setti better!
Find servers which break rules and report!


If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net

#19 alegzz

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Posted 24 August 2011 - 06:16 PM

meta list 27015:
Currently loaded plugins:

      description      stat pend  file              vers      src   load  unlod

 [ 1] dproto_EF        RUN   -    dproto_i386.so    v0.9.87   ini   Start Never

 [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2-d  ini   Start ANY

 [ 3] MySQL            RUN   -    mysql_amxx_i386.  v1.8.2-d  pl2   ANY   ANY

 [ 4] SQLite           RUN   -    sqlite_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 5] Fun              RUN   -    fun_amxx_i386.so  v1.8.2-d  pl2   ANY   ANY

 [ 6] Engine           RUN   -    engine_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 7] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2-d  pl2   ANY   ANY

 [ 8] CStrike          RUN   -    cstrike_amxx_i38  v1.8.1.3  pl2   ANY   ANY

 [ 9] CSX              RUN   -    csx_amxx_i386.so  v1.8.1.3  pl2   ANY   ANY

 [10] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl2   ANY   ANY

10 plugins, 10 running

27017



meta list

Currently loaded plugins:

      description      stat pend  file              vers      src   load  unlod

 [ 1] dproto_EF        RUN   -    dproto_i386.so    v0.9.87   ini   Start Never

 [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2-d  ini   Start ANY

 [ 3] MySQL            RUN   -    mysql_amxx_i386.  v1.8.2-d  pl2   ANY   ANY

 [ 4] SQLite           RUN   -    sqlite_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 5] Fun              RUN   -    fun_amxx_i386.so  v1.8.2-d  pl2   ANY   ANY

 [ 6] Engine           RUN   -    engine_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 7] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2-d  pl2   ANY   ANY

 [ 8] CStrike          RUN   -    cstrike_amxx_i38  v1.8.1.3  pl2   ANY   ANY

 [ 9] CSX              RUN   -    csx_amxx_i386.so  v1.8.1.3  pl2   ANY   ANY

 [10] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl2   ANY   ANY

 [11] CS Respawn       RUN   -    csrespawn_amxx_i  v1.77b    pl2   ANY   ANY

 [12] CSDM2            RUN   -    csdm_amxx_i386.s  v2.1.2    pl2   ANY   ANY

12 plugins, 12 running

dproto.cfg:
#

# General rule for modifying this file:

#   DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS

#



# ========================================================

#       DPROTO CONFIGURATION

# ========================================================



# LoggingMode:

#   1 = Console

#   2 = Log Files

#   3 = Both

LoggingMode = 2





# ========================================================

#       AUTHID MANAGEMENT

# ========================================================



# ClientID types (for cid_* options)

#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

#  3: STEAM_ by IP

#  4: VALVE_ by IP

#  5: Deprecated - client will be rejected

#  6: reserved for future use

#  7: HLTV

#  8: STEAM_ID_LAN

#  9: STEAM_ID_PENDING

#  10: VALVE_ID_LAN

#  11: VALVE_ID_PENDING

#  12: STEAM_666:88:666



# Use these options to set authid's for clients



# for HLTV (default is HLTV [7] )

cid_HLTV = 7



# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )

cid_NoSteam47 = 8



# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )

cid_NoSteam48 = 10



# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])

cid_Steam = 1



# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

# default is STEAM_ID_PENDGIND [9]

cid_SteamPending = 9



# For players having revEmu ( >= 9.74) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_RevEmu = 1



# For players having SteamClient 2009 / revEmu > 9.82 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SC2009 = 1



# For players having old revEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_OldRevEmu = 1



# For players having hCupa's SteamEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SteamEmu = 1



# For players having AVSMP (Cracked Steam) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_AVSMP = 1



# For SETTI ServerScanner

# default is STEAM_xx:xx:xx generated by IP [3]

cid_Setti = 3



# SC2009_RevCompatMode (0 / 1)

# Enable fix to make steamids generated for SC2009 compatibble with revEmu

SC2009_RevCompatMode = 1



# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1



# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0



# IPGen_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by IP

IPGen_Prefix1 = 0



# IPGen_Prefix2 (int)

# STEAM_a:b:c

# second prefix (B) for authids generated by IP

IPGen_Prefix2 = 4



# Native_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by native auth method (Steam)

Native_Prefix1 = 0;



# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by Steamclient 2009

SC2009_Prefix1 = 0;



# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by RevEmu

RevEmu_Prefix1 = 0;



# OldRevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by old RevEmu

OldRevEmu_Prefix1 = 0;



# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by SteamEmu

SteamEmu_Prefix1 = 0;



# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)

AVSMP_Prefix1 = 0;



# Setti_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for Setti server scanner

Setti_Prefix1 = 0;



# Note that banid will use steamid WITHOUT any prefixes!







# ========================================================

#       ATTACKS SUPRESSION

# ========================================================



# FakePlayers_ConnectInitiationCheck (seconds)

# Sets the time, in seconds, in which client should initiate

# game session (in other words, send the "new" command) after it has

# been connected. If client did not initiated game session, it will be marked as

# fake and kicked.

#   Default is 6 seconds.

#   Use 0 to disable this check.

FakePlayers_ConnectInitiationCheck = 6



# FakePlayers_ClientValidationCheck (seconds)

# Sets the time, in seconds, in which client should answer to random unique command

# sent by server. If client did not answered for this command, it will be marked as

# fake and kicked.

#   Default is 8 seconds.

#   Use 0 to disable this check.

FakePlayers_ClientValidationCheck = 8



# FakePlayers_AntiReconnect (0/1)

# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)

# before fake players checks have completed.

# This check will work only if FakePlayers_ClientValidationCheck and

# FakePlayers_ConnectInitiationCheck are enabled.

#   Default is 1 (ON)

FakePlayers_AntiReconnect = 1



# FakePlayers_BanTime (minutes)

# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable

#   use 0 for permanent ban

#   use negative vaules to disable ban (fake players will only be kicked)

FakePlayers_BanTime = 120



# ========================================================

#       OTHER STUFF

# ========================================================



# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

#   For p.47 Based: Server will not connect to auth servers.

#   For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0



# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

#   0 = New style (Source Engine)

#   1 = Old Style (Fix favorites list for p.47 clients)

#   2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2



# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 1



# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio



# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

#   Use the SubServer_AnswerType parameter to set answer type to info queries

#   Use the SubServer_Port parameter to set secondary server port

#   Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 28015

SubServer_MasterClient = 0

SubServer_AnswerType = 0

SubServer_RedirectCommand = connect 169.254.141.3:27015

SubServer_IP = 0.0.0.0



# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =



# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0



# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1



# HLTVExcept_IP (ip addr)

# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)

HLTVExcept_IP = 127.0.0.1


server.cfg:
// Set the Host Name

hostname "Alegzz Classic 1.6 Server" // Имя сервера.



// Server Logging

log on // включаем режим записи логов

//log off // включаем режим записи логов

mp_logdetail 3 // определяем детальность записи логов

mp_logmessages 1 // записывать сообщения





// Server Variables

cl_minmodels 0



mp_timelimit 25 // Время, которое отводим на карту. (мин)

mp_autokick 0

mp_autoteambalance 1 // Автоматический баланс комманд.

mp_c4timer 30 // Время таймера на бомбе. (сек)

mp_flashlight 1

mp_footsteps 1

mp_freezetime 2 // Время после которого стартует раунд. (сек)

mp_friendlyfire 1 // Включен режим попадания по своим.

mp_hostagepenalty 0

mp_limitteams 0

mp_tkpunish 0



mp_roundtime 2.0 // Длительность раунда. (мин)

mp_buytime 0.25 // Время на покупку. (сек)

mp_fadetoblack 0

mp_forcechasecam 0

mp_forcecamera 0

mp_kickpercent 99

mp_playerid 1

sv_airaccelerate 10

sv_airmove 1



sv_restartround 1

sv_proxies 1

allow_spectators 3

mp_startmoney 800

mp_chattime 0

sv_allowupload 1

sv_allowdownload 1

sv_downloadurl "http://csdl.alegzz.ru/"

sv_voiceenable 1

sv_alltalk 0

sv_voicequality 4

sv_voicecodec voice_speex

pausable 0

decalfrequency 60

mp_falldamage 1



// cheat and fun modes

sv_aim 0

sv_cheats 0



// Set Rates

fps_max 1000

sys_ticrate 1000

sv_instancebaselines 1

sv_unlag 1

sv_maxunlag 1

sv_unlagsamples 1

sv_unlagpush 0

sv_minrate 6000

sv_maxrate 25000

sv_minupdaterate 10

sv_maxupdaterate 33

sv_spectatormaxspeed 500

sv_maxspeed 320

decalfrequency 60

sv_pure 0

sv_skies_mode 1



// Enable/Disable LAN mode

sv_lan 0 // Если вы пропачили сервер, то этот параметр обязательный!



sv_contact cs@alegzz.ru

// Exec files on startup

exec banned.cfg

exec listip.cfg


скрипт стартует от пользователя (от рута пробовал - то же), параметры:
-game cstrike +maxplayers 26 +map de_dust2_2x2 +ip 0.0.0.0 +port 27015 -binary ./hlds_i686 -secure -nomaster +exec server.cfg +log on -pingboost 2 -pidfile classic.pid

#20 MvPRO Administrator

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Posted 24 August 2011 - 09:04 PM

+ip 0.0.0.0

>>

+ip IP адрес сервера

Lets make setti better!
Find servers which break rules and report!


If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net




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