setti не видит 1 из моих серверов
Started by alegzz, Aug 20 2011 09:07 PM
32 replies to this topic
#1
Posted 20 August 2011 - 09:07 PM
на 27016 и 27017 портах видит, а классический нет: http://css.setti.inf....223.251:27015/
при попытке добавить выдает такое:
[Sat Aug 20 20:57:27 2011]: Verifying 81.88.223.251:27015 (81.88.223.251:27015)
[Sat Aug 20 20:57:27 2011]: Could not request server information
игроки из внешки коннектятся, геймтрекер видит
при попытке добавить выдает такое:
[Sat Aug 20 20:57:27 2011]: Verifying 81.88.223.251:27015 (81.88.223.251:27015)
[Sat Aug 20 20:57:27 2011]: Could not request server information
игроки из внешки коннектятся, геймтрекер видит
#6
Posted 21 August 2011 - 10:22 AM
Проверка с удаленного хоста:
но другие сервера выглядят так:
# nc -uv alegzz.ru 27015 DNS fwd/rev mismatch: alegzz.ru != retracker.alegzz.ru alegzz.ru [81.88.223.251] 27015 (?) open # nmap -sU -p U:27015 alegzz.ru Starting Nmap 5.21 ( http://nmap.org ) at 2011-08-21 18:19 MSD Nmap scan report for alegzz.ru (81.88.223.251) Host is up (0.015s latency). rDNS record for 81.88.223.251: bo.alegzz.ru PORT STATE SERVICE 27015/udp open|filtered halflife Nmap done: 1 IP address (1 host up) scanned in 0.41 seconds
но другие сервера выглядят так:
root@boboshko:~# nmap -sU -p U:27016 alegzz.ru Starting Nmap 5.21 ( http://nmap.org ) at 2011-08-21 18:20 MSD Nmap scan report for alegzz.ru (81.88.223.251) Host is up (0.015s latency). rDNS record for 81.88.223.251: bo.alegzz.ru PORT STATE SERVICE 27016/udp open|filtered unknown Nmap done: 1 IP address (1 host up) scanned in 0.31 seconds
#11
Posted 23 August 2011 - 07:08 AM
setti все еще не видит сервер (я так понял из-за dproto)
status hostname: Alegzz CS Classic Server version : 48/1.1.2.6/Stdio 5408 secure (10) tcp/ip : 0.0.0.0:27015 map : de_dust2_2x2 at: 0 x, 0 y, 0 z players : 4 active (26 max) # name userid uniqueid frag time ping loss adr # 1 "JIAMO6OT" 1 HLTV hltv:0/128 delay:30 10:32:49 127.0.0.1:27100 # 2 "228" 21 STEAM_0:0:1643309181 2 04:32 43 0 188.186.87.200:27005 # 3 "[TMN-ZRK] KolloK" 22 STEAM_0:0:721057437 2 03:43 50 0 188.186.67.219:27005 # 4 "MaLJoRik_ZheKO)`" 24 STEAM_ID_LAN 0 03:33 41 0 188.186.134.229:27005 4 users
#14
Posted 23 August 2011 - 09:02 PM
Your server 27015 does not even respond to a simple server info query.
No response from 27015.
No response from 27015.
qstat -a2s 81.88.223.251:27015 ADDRESS PLAYERS MAP RESPONSE TIME NAME 81.88.223.251:27015 no responseYour 27016 server responds properly.
qstat -a2s 81.88.223.251:27016 ADDRESS PLAYERS MAP RESPONSE TIME NAME 81.88.223.251:27016 7/25 cs_pf_dust 68 / 0 cstrike Alegzz GunGame ServerTry to figure out what is different between 27015 and 27016.
#15
Posted 23 August 2011 - 11:29 PM
but why -a2s?
# quakestat -hls 81.88.223.251:27015 ADDRESS PLAYERS MAP RESPONSE TIME NAME 81.88.223.251:27015 1/26 de_dust2_2x2 14 / 0 cstrike Alegzz Classic 1.6 Server # quakestat -a2s 81.88.223.251:27015 ADDRESS PLAYERS MAP RESPONSE TIME NAME 81.88.223.251:27015 no response
#17
Posted 24 August 2011 - 08:27 AM
All servers have same Steam files and dproto configuration.
http://css.setti.inf....223.251:27015/
now it's all ok
http://css.setti.inf....223.251:27015/
now it's all ok
#18
Posted 24 August 2011 - 09:43 AM
Show me your run files for both servers. I think, you forgot one at the 27015.
Lets make setti better!
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
#19
Posted 24 August 2011 - 06:16 PM
meta list 27015:
server.cfg:
скрипт стартует от пользователя (от рута пробовал - то же), параметры:
-game cstrike +maxplayers 26 +map de_dust2_2x2 +ip 0.0.0.0 +port 27015 -binary ./hlds_i686 -secure -nomaster +exec server.cfg +log on -pingboost 2 -pidfile classic.pid
Currently loaded plugins: description stat pend file vers src load unlod [ 1] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2-d ini Start ANY [ 3] MySQL RUN - mysql_amxx_i386. v1.8.2-d pl2 ANY ANY [ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2-d pl2 ANY ANY [ 5] Fun RUN - fun_amxx_i386.so v1.8.2-d pl2 ANY ANY [ 6] Engine RUN - engine_amxx_i386 v1.8.2-d pl2 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2-d pl2 ANY ANY [ 8] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl2 ANY ANY [ 9] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl2 ANY ANY [10] Ham Sandwich RUN - hamsandwich_amxx v1.8.2-d pl2 ANY ANY 10 plugins, 10 running27017
meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2-d ini Start ANY [ 3] MySQL RUN - mysql_amxx_i386. v1.8.2-d pl2 ANY ANY [ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2-d pl2 ANY ANY [ 5] Fun RUN - fun_amxx_i386.so v1.8.2-d pl2 ANY ANY [ 6] Engine RUN - engine_amxx_i386 v1.8.2-d pl2 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2-d pl2 ANY ANY [ 8] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl2 ANY ANY [ 9] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl2 ANY ANY [10] Ham Sandwich RUN - hamsandwich_amxx v1.8.2-d pl2 ANY ANY [11] CS Respawn RUN - csrespawn_amxx_i v1.77b pl2 ANY ANY [12] CSDM2 RUN - csdm_amxx_i386.s v2.1.2 pl2 ANY ANY 12 plugins, 12 runningdproto.cfg:
# # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (B) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 1 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1
server.cfg:
// Set the Host Name hostname "Alegzz Classic 1.6 Server" // Имя сервера. // Server Logging log on // включаем режим записи логов //log off // включаем режим записи логов mp_logdetail 3 // определяем детальность записи логов mp_logmessages 1 // записывать сообщения // Server Variables cl_minmodels 0 mp_timelimit 25 // Время, которое отводим на карту. (мин) mp_autokick 0 mp_autoteambalance 1 // Автоматический баланс комманд. mp_c4timer 30 // Время таймера на бомбе. (сек) mp_flashlight 1 mp_footsteps 1 mp_freezetime 2 // Время после которого стартует раунд. (сек) mp_friendlyfire 1 // Включен режим попадания по своим. mp_hostagepenalty 0 mp_limitteams 0 mp_tkpunish 0 mp_roundtime 2.0 // Длительность раунда. (мин) mp_buytime 0.25 // Время на покупку. (сек) mp_fadetoblack 0 mp_forcechasecam 0 mp_forcecamera 0 mp_kickpercent 99 mp_playerid 1 sv_airaccelerate 10 sv_airmove 1 sv_restartround 1 sv_proxies 1 allow_spectators 3 mp_startmoney 800 mp_chattime 0 sv_allowupload 1 sv_allowdownload 1 sv_downloadurl "http://csdl.alegzz.ru/" sv_voiceenable 1 sv_alltalk 0 sv_voicequality 4 sv_voicecodec voice_speex pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates fps_max 1000 sys_ticrate 1000 sv_instancebaselines 1 sv_unlag 1 sv_maxunlag 1 sv_unlagsamples 1 sv_unlagpush 0 sv_minrate 6000 sv_maxrate 25000 sv_minupdaterate 10 sv_maxupdaterate 33 sv_spectatormaxspeed 500 sv_maxspeed 320 decalfrequency 60 sv_pure 0 sv_skies_mode 1 // Enable/Disable LAN mode sv_lan 0 // Если вы пропачили сервер, то этот параметр обязательный! sv_contact cs@alegzz.ru // Exec files on startup exec banned.cfg exec listip.cfg
скрипт стартует от пользователя (от рута пробовал - то же), параметры:
-game cstrike +maxplayers 26 +map de_dust2_2x2 +ip 0.0.0.0 +port 27015 -binary ./hlds_i686 -secure -nomaster +exec server.cfg +log on -pingboost 2 -pidfile classic.pid
#20
Posted 24 August 2011 - 09:04 PM
+ip 0.0.0.0
>>
+ip IP адрес сервера
Lets make setti better!
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
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