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setti не видит 1 из моих серверов


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#21 alegzz

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Posted 24 August 2011 - 10:40 PM

нет, это не влияет

#22 MvPRO Administrator

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Posted 24 August 2011 - 10:53 PM

Как угодно. Мне плохо не будет, если меньше *****серверов будет в Setti :smile-thumbs-up:
Lets make setti better!
Find servers which break rules and report!


If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net

#23 k1ller

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Posted 25 August 2011 - 05:44 AM

Setting +ip 0.0.0.0 is OK.

@algzz
Reply here if you find the solution. There may be other server admins with the same problem. You at least have other servers on the list. The problem seems to be on your 27015 server itself.
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#24 alegzz

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Posted 25 August 2011 - 03:06 PM

я сам не понимаю в чем дело. файлы одинаковые, отличается только непосредственно игровая конфигурация и плагины amxmodx (отключение amxmodx ни к чему не приводит, а после отключения dproto сервер отвечает по версии quakestat). заметил такую вещь: если все ок, то сервер вначале получает такой пакет:
19:00:49.161318 IP ppp85-141-66-251.pppoe.mtu-net.ru.49911 > alegzz.ru.27015: UDP, length 25
(binary code)TSource Engine Query.
если нет, то quakestat выдает no response, хотя остальные пакеты похожи. правил фильтрации udp пакетов для iptables нет

#25 MvPRO Administrator

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Posted 25 August 2011 - 07:06 PM

Setting +ip 0.0.0.0 is OK.

@algzz
Reply here if you find the solution. There may be other server admins with the same problem. You at least have other servers on the list. The problem seems to be on your 27015 server itself.

Nope.

He have local server. His server is not understand, that he must be broadcastet to internetnet. 1 - set IP. 2 - set sv_lan. Then all will work.
Lets make setti better!
Find servers which break rules and report!


If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net

#26 alegzz

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Posted 25 August 2011 - 09:04 PM

Я пробовал ставить IP - ничего не изменилось. Так что мимо.

#27 alegzz

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Posted 21 September 2011 - 12:42 AM

складывается впечатление, что сетти не видит сервера, на которых нет никого (или есть хлтв). с ботами сервер вроде видит. добавил ботов на классику и ZP.

кстати, а можно добавлять разные IP одного сервера? объясняю для чего: в пиринге можно выбирать сервера, у игроков задержка меньше, а канал шире (либо трафик не учитывается)

#28 Сталкер

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Posted 22 September 2011 - 01:25 PM

meta list 27015:

Currently loaded plugins:

      description      stat pend  file              vers      src   load  unlod

 [ 1] dproto_EF        RUN   -    dproto_i386.so    v0.9.87   ini   Start Never

 [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2-d  ini   Start ANY

 [ 3] MySQL            RUN   -    mysql_amxx_i386.  v1.8.2-d  pl2   ANY   ANY

 [ 4] SQLite           RUN   -    sqlite_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 5] Fun              RUN   -    fun_amxx_i386.so  v1.8.2-d  pl2   ANY   ANY

 [ 6] Engine           RUN   -    engine_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 7] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2-d  pl2   ANY   ANY

 [ 8] CStrike          RUN   -    cstrike_amxx_i38  v1.8.1.3  pl2   ANY   ANY

 [ 9] CSX              RUN   -    csx_amxx_i386.so  v1.8.1.3  pl2   ANY   ANY

 [10] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl2   ANY   ANY

10 plugins, 10 running

27017



meta list

Currently loaded plugins:

      description      stat pend  file              vers      src   load  unlod

 [ 1] dproto_EF        RUN   -    dproto_i386.so    v0.9.87   ini   Start Never

 [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2-d  ini   Start ANY

 [ 3] MySQL            RUN   -    mysql_amxx_i386.  v1.8.2-d  pl2   ANY   ANY

 [ 4] SQLite           RUN   -    sqlite_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 5] Fun              RUN   -    fun_amxx_i386.so  v1.8.2-d  pl2   ANY   ANY

 [ 6] Engine           RUN   -    engine_amxx_i386  v1.8.2-d  pl2   ANY   ANY

 [ 7] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2-d  pl2   ANY   ANY

 [ 8] CStrike          RUN   -    cstrike_amxx_i38  v1.8.1.3  pl2   ANY   ANY

 [ 9] CSX              RUN   -    csx_amxx_i386.so  v1.8.1.3  pl2   ANY   ANY

 [10] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2-d  pl2   ANY   ANY

 [11] CS Respawn       RUN   -    csrespawn_amxx_i  v1.77b    pl2   ANY   ANY

 [12] CSDM2            RUN   -    csdm_amxx_i386.s  v2.1.2    pl2   ANY   ANY

12 plugins, 12 running

dproto.cfg:
#

# General rule for modifying this file:

#   DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS

#



# ========================================================

#       DPROTO CONFIGURATION

# ========================================================



# LoggingMode:

#   1 = Console

#   2 = Log Files

#   3 = Both

LoggingMode = 2





# ========================================================

#       AUTHID MANAGEMENT

# ========================================================



# ClientID types (for cid_* options)

#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

#  3: STEAM_ by IP

#  4: VALVE_ by IP

#  5: Deprecated - client will be rejected

#  6: reserved for future use

#  7: HLTV

#  8: STEAM_ID_LAN

#  9: STEAM_ID_PENDING

#  10: VALVE_ID_LAN

#  11: VALVE_ID_PENDING

#  12: STEAM_666:88:666



# Use these options to set authid's for clients



# for HLTV (default is HLTV [7] )

cid_HLTV = 7



# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )

cid_NoSteam47 = 8



# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )

cid_NoSteam48 = 10



# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])

cid_Steam = 1



# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

# default is STEAM_ID_PENDGIND [9]

cid_SteamPending = 9



# For players having revEmu ( >= 9.74) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_RevEmu = 1



# For players having SteamClient 2009 / revEmu > 9.82 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SC2009 = 1



# For players having old revEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_OldRevEmu = 1



# For players having hCupa's SteamEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SteamEmu = 1



# For players having AVSMP (Cracked Steam) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_AVSMP = 1



# For SETTI ServerScanner

# default is STEAM_xx:xx:xx generated by IP [3]

cid_Setti = 3



# SC2009_RevCompatMode (0 / 1)

# Enable fix to make steamids generated for SC2009 compatibble with revEmu

SC2009_RevCompatMode = 1



# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1



# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0



# IPGen_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by IP

IPGen_Prefix1 = 0



# IPGen_Prefix2 (int)

# STEAM_a:b:c

# second prefix (B) for authids generated by IP

IPGen_Prefix2 = 4



# Native_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by native auth method (Steam)

Native_Prefix1 = 0;



# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by Steamclient 2009

SC2009_Prefix1 = 0;



# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by RevEmu

RevEmu_Prefix1 = 0;



# OldRevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by old RevEmu

OldRevEmu_Prefix1 = 0;



# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by SteamEmu

SteamEmu_Prefix1 = 0;



# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)

AVSMP_Prefix1 = 0;



# Setti_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for Setti server scanner

Setti_Prefix1 = 0;



# Note that banid will use steamid WITHOUT any prefixes!







# ========================================================

#       ATTACKS SUPRESSION

# ========================================================



# FakePlayers_ConnectInitiationCheck (seconds)

# Sets the time, in seconds, in which client should initiate

# game session (in other words, send the "new" command) after it has

# been connected. If client did not initiated game session, it will be marked as

# fake and kicked.

#   Default is 6 seconds.

#   Use 0 to disable this check.

FakePlayers_ConnectInitiationCheck = 6



# FakePlayers_ClientValidationCheck (seconds)

# Sets the time, in seconds, in which client should answer to random unique command

# sent by server. If client did not answered for this command, it will be marked as

# fake and kicked.

#   Default is 8 seconds.

#   Use 0 to disable this check.

FakePlayers_ClientValidationCheck = 8



# FakePlayers_AntiReconnect (0/1)

# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)

# before fake players checks have completed.

# This check will work only if FakePlayers_ClientValidationCheck and

# FakePlayers_ConnectInitiationCheck are enabled.

#   Default is 1 (ON)

FakePlayers_AntiReconnect = 1



# FakePlayers_BanTime (minutes)

# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable

#   use 0 for permanent ban

#   use negative vaules to disable ban (fake players will only be kicked)

FakePlayers_BanTime = 120



# ========================================================

#       OTHER STUFF

# ========================================================



# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

#   For p.47 Based: Server will not connect to auth servers.

#   For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0



# ServerInfoAnswerType (0/1)

# Sets server answer type for query requests

#   0 = New style (Source Engine)

#   1 = Old Style (Fix favorites list for p.47 clients)

#   2 = Hybrid mode - best solution for now, server is visible anywhere

ServerInfoAnswerType = 2



# MasterClient (0/1)

# Enables master-client emulation; it helps to register server on master list

# if you having "You server is old" error.

# USE THIS ONLY WITH -nomaster MODE!

# you can use Master_GameVersion to set version of game

MasterClient = 1



# Master_GameVersion (string)

# Sets version of game that master-client will send on master-server

Master_GameVersion = 1.1.2.6/Stdio



# SubServer_Enable (0/1)

# Enables secondary mini-server that redirects clients on main server.

#   Use the SubServer_AnswerType parameter to set answer type to info queries

#   Use the SubServer_Port parameter to set secondary server port

#   Use the SubServer_MasterClient parameter to enable master-client for secondary server.

# This is useful feature if you want all clients to see you server.

# Its possible if you set different answer types for main and secondary servers.

# Clients which cant "see" main server will be able to see secondary

SubServer_Enable = 0

SubServer_Port = 28015

SubServer_MasterClient = 0

SubServer_AnswerType = 0

SubServer_RedirectCommand = connect 169.254.141.3:27015

SubServer_IP = 0.0.0.0



# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =



# Enables fix for proper player id displaing on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0



# ExportVersion (0 / 1)

# Enables/Disables exporting of dp_version cvar

# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

# 0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1



# HLTVExcept_IP (ip addr)

# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)

HLTVExcept_IP = 127.0.0.1


server.cfg:
// Set the Host Name

hostname "Alegzz Classic 1.6 Server" // Имя сервера.



// Server Logging

log on // включаем режим записи логов

//log off // включаем режим записи логов

mp_logdetail 3 // определяем детальность записи логов

mp_logmessages 1 // записывать сообщения





// Server Variables

cl_minmodels 0



mp_timelimit 25 // Время, которое отводим на карту. (мин)

mp_autokick 0

mp_autoteambalance 1 // Автоматический баланс комманд.

mp_c4timer 30 // Время таймера на бомбе. (сек)

mp_flashlight 1

mp_footsteps 1

mp_freezetime 2 // Время после которого стартует раунд. (сек)

mp_friendlyfire 1 // Включен режим попадания по своим.

mp_hostagepenalty 0

mp_limitteams 0

mp_tkpunish 0



mp_roundtime 2.0 // Длительность раунда. (мин)

mp_buytime 0.25 // Время на покупку. (сек)

mp_fadetoblack 0

mp_forcechasecam 0

mp_forcecamera 0

mp_kickpercent 99

mp_playerid 1

sv_airaccelerate 10

sv_airmove 1



sv_restartround 1

sv_proxies 1

allow_spectators 3

mp_startmoney 800

mp_chattime 0

sv_allowupload 1

sv_allowdownload 1

sv_downloadurl "http://csdl.alegzz.ru/"

sv_voiceenable 1

sv_alltalk 0

sv_voicequality 4

sv_voicecodec voice_speex

pausable 0

decalfrequency 60

mp_falldamage 1



// cheat and fun modes

sv_aim 0

sv_cheats 0



// Set Rates

fps_max 1000

sys_ticrate 1000

sv_instancebaselines 1

sv_unlag 1

sv_maxunlag 1

sv_unlagsamples 1

sv_unlagpush 0

sv_minrate 6000

sv_maxrate 25000

sv_minupdaterate 10

sv_maxupdaterate 33

sv_spectatormaxspeed 500

sv_maxspeed 320

decalfrequency 60

sv_pure 0

sv_skies_mode 1



// Enable/Disable LAN mode

sv_lan 0 // Если вы пропачили сервер, то этот параметр обязательный!



sv_contact cs@alegzz.ru

// Exec files on startup

exec banned.cfg

exec listip.cfg


скрипт стартует от пользователя (от рута пробовал - то же), параметры:
-game cstrike +maxplayers 26 +map de_dust2_2x2 +ip 0.0.0.0 +port 27015 -binary ./hlds_i686 -secure -nomaster +exec server.cfg +log on -pingboost 2 -pidfile classic.pid

Попробуй так:
start /D"D:\HLDS" hlds_console.exe -runserver -min 0 -prioritet 1 -random 0 -crashsee 0 -list allmaps -game cstrike +hostname " имя сервера" +map "ваша карта" +sv_lan 0 +ip ип сервера ввести +maxplayers 24 +port 27015 +rcon_password "" -secure -noipx +exec listip.cfg banned.cfg
Омский сервер 24/7 Online| CS 1.6 | IP 46.50.246.77:27015

#29 PumaMD

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Posted 23 September 2011 - 09:53 AM

Попробуй так:
start /D"D:\HLDS" hlds_console.exe -runserver -min 0 -prioritet 1 -random 0 -crashsee 0 -list allmaps -game cstrike +hostname " имя сервера" +map "ваша карта" +sv_lan 0 +ip ип сервера ввести +maxplayers 24 +port 27015 +rcon_password "" -secure -noipx +exec listip.cfg banned.cfg

у него Linux :facepalm:
Решил написать подробно про просканированную инфу буста сетти...

из ~230 серверов недельного буста есть вот такие серверы:
1) ~120 серверов, редиректы (не HLDS) которые перебрасывают на один и тотже сервер cs.bretonia.ro:27015
2) ~60 серверов, которые содержат по 15-24 фейк ботинка) (HLDS способ) ястественно перебрасывают гдето, но это уже ненадо и гадать
3) ~50 серверов, которые жаждут свой честный онлайн

Отсюда вывод, сетти использовать бесполезно платно и бесплатно.

#30 Сталкер

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Posted 24 September 2011 - 10:32 AM

Попробуйте, это:
1) У тебя нету внешнего IP.
(в этом случае нужно обращаться к своему провайдеру, и подключить эту услугу.
Стоит она в среднем 150р (за подключение), и каждый день будут снимать по 3 руб.
У каждого тарифа и провайдера, могут быть свои расценки.

2) У тебя есть внешний IP, но он не постоянный. Тут можно либо опять воспользоваться
у провайдера услугой на постоянный IP, либо сделать динамический IP в DNS сервер
и он всегда укажет клиенту ваш новый IP адрес. Подробно смотреть тут....

3) У тебя есть внешний, постоянный IP - Это круто! Но у тебя проблема люди не могут
к тебе зайти на сервер из интернета, что делать? Ответ прост у тебя на сервере не прописана
строчка +sv_lan 0 - вот где надо изменить настройку:
Server\cstrike\cfg в файле Server.cfg (открывается с помощью блокнота).
Омский сервер 24/7 Online| CS 1.6 | IP 46.50.246.77:27015

#31 alegzz

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Posted 24 September 2011 - 05:27 PM

:facepalm:
Сталкер, реально, лучше не пиши сюда

#32 mazdan

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Posted 24 September 2011 - 05:32 PM

Сталкер, шел бы ты в школу =)
ТС попробуй на другом порту поднять этот сервер или через subserver dproto сетти подрубить. У меня было так однажды. Перестал видеть на порту 27025, а на 27026 все работало.
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#33 alegzz

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Posted 26 September 2011 - 05:02 AM

да порты я перепробовал разные. удивительно, но факт. на втором IP большую часть времени сервер виден




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