setti не видит 1 из моих серверов
#22
Posted 24 August 2011 - 10:53 PM
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
#24
Posted 25 August 2011 - 03:06 PM
19:00:49.161318 IP ppp85-141-66-251.pppoe.mtu-net.ru.49911 > alegzz.ru.27015: UDP, length 25
(binary code)TSource Engine Query.
если нет, то quakestat выдает no response, хотя остальные пакеты похожи. правил фильтрации udp пакетов для iptables нет
#25
Posted 25 August 2011 - 07:06 PM
Nope.Setting +ip 0.0.0.0 is OK.
@algzz
Reply here if you find the solution. There may be other server admins with the same problem. You at least have other servers on the list. The problem seems to be on your 27015 server itself.
He have local server. His server is not understand, that he must be broadcastet to internetnet. 1 - set IP. 2 - set sv_lan. Then all will work.
Find servers which break rules and report!
If you have any questions, you can talk with me on ICQ: 376421296 or E-Mail: admin@mvpro.net
#27
Posted 21 September 2011 - 12:42 AM
кстати, а можно добавлять разные IP одного сервера? объясняю для чего: в пиринге можно выбирать сервера, у игроков задержка меньше, а канал шире (либо трафик не учитывается)
#28
Posted 22 September 2011 - 01:25 PM
Попробуй так:meta list 27015:
Currently loaded plugins: description stat pend file vers src load unlod [ 1] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2-d ini Start ANY [ 3] MySQL RUN - mysql_amxx_i386. v1.8.2-d pl2 ANY ANY [ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2-d pl2 ANY ANY [ 5] Fun RUN - fun_amxx_i386.so v1.8.2-d pl2 ANY ANY [ 6] Engine RUN - engine_amxx_i386 v1.8.2-d pl2 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2-d pl2 ANY ANY [ 8] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl2 ANY ANY [ 9] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl2 ANY ANY [10] Ham Sandwich RUN - hamsandwich_amxx v1.8.2-d pl2 ANY ANY 10 plugins, 10 running27017meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2-d ini Start ANY [ 3] MySQL RUN - mysql_amxx_i386. v1.8.2-d pl2 ANY ANY [ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2-d pl2 ANY ANY [ 5] Fun RUN - fun_amxx_i386.so v1.8.2-d pl2 ANY ANY [ 6] Engine RUN - engine_amxx_i386 v1.8.2-d pl2 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2-d pl2 ANY ANY [ 8] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl2 ANY ANY [ 9] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl2 ANY ANY [10] Ham Sandwich RUN - hamsandwich_amxx v1.8.2-d pl2 ANY ANY [11] CS Respawn RUN - csrespawn_amxx_i v1.77b pl2 ANY ANY [12] CSDM2 RUN - csdm_amxx_i386.s v2.1.2 pl2 ANY ANY 12 plugins, 12 runningdproto.cfg:# # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (B) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 1 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1
server.cfg:// Set the Host Name hostname "Alegzz Classic 1.6 Server" // Имя сервера. // Server Logging log on // включаем режим записи логов //log off // включаем режим записи логов mp_logdetail 3 // определяем детальность записи логов mp_logmessages 1 // записывать сообщения // Server Variables cl_minmodels 0 mp_timelimit 25 // Время, которое отводим на карту. (мин) mp_autokick 0 mp_autoteambalance 1 // Автоматический баланс комманд. mp_c4timer 30 // Время таймера на бомбе. (сек) mp_flashlight 1 mp_footsteps 1 mp_freezetime 2 // Время после которого стартует раунд. (сек) mp_friendlyfire 1 // Включен режим попадания по своим. mp_hostagepenalty 0 mp_limitteams 0 mp_tkpunish 0 mp_roundtime 2.0 // Длительность раунда. (мин) mp_buytime 0.25 // Время на покупку. (сек) mp_fadetoblack 0 mp_forcechasecam 0 mp_forcecamera 0 mp_kickpercent 99 mp_playerid 1 sv_airaccelerate 10 sv_airmove 1 sv_restartround 1 sv_proxies 1 allow_spectators 3 mp_startmoney 800 mp_chattime 0 sv_allowupload 1 sv_allowdownload 1 sv_downloadurl "http://csdl.alegzz.ru/" sv_voiceenable 1 sv_alltalk 0 sv_voicequality 4 sv_voicecodec voice_speex pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates fps_max 1000 sys_ticrate 1000 sv_instancebaselines 1 sv_unlag 1 sv_maxunlag 1 sv_unlagsamples 1 sv_unlagpush 0 sv_minrate 6000 sv_maxrate 25000 sv_minupdaterate 10 sv_maxupdaterate 33 sv_spectatormaxspeed 500 sv_maxspeed 320 decalfrequency 60 sv_pure 0 sv_skies_mode 1 // Enable/Disable LAN mode sv_lan 0 // Если вы пропачили сервер, то этот параметр обязательный! sv_contact cs@alegzz.ru // Exec files on startup exec banned.cfg exec listip.cfg
скрипт стартует от пользователя (от рута пробовал - то же), параметры:
-game cstrike +maxplayers 26 +map de_dust2_2x2 +ip 0.0.0.0 +port 27015 -binary ./hlds_i686 -secure -nomaster +exec server.cfg +log on -pingboost 2 -pidfile classic.pid
start /D"D:\HLDS" hlds_console.exe -runserver -min 0 -prioritet 1 -random 0 -crashsee 0 -list allmaps -game cstrike +hostname " имя сервера" +map "ваша карта" +sv_lan 0 +ip ип сервера ввести +maxplayers 24 +port 27015 +rcon_password "" -secure -noipx +exec listip.cfg banned.cfg
#29
Posted 23 September 2011 - 09:53 AM
у него LinuxПопробуй так:
start /D"D:\HLDS" hlds_console.exe -runserver -min 0 -prioritet 1 -random 0 -crashsee 0 -list allmaps -game cstrike +hostname " имя сервера" +map "ваша карта" +sv_lan 0 +ip ип сервера ввести +maxplayers 24 +port 27015 +rcon_password "" -secure -noipx +exec listip.cfg banned.cfg
из ~230 серверов недельного буста есть вот такие серверы:
1) ~120 серверов, редиректы (не HLDS) которые перебрасывают на один и тотже сервер cs.bretonia.ro:27015
2) ~60 серверов, которые содержат по 15-24 фейк ботинка) (HLDS способ) ястественно перебрасывают гдето, но это уже ненадо и гадать
3) ~50 серверов, которые жаждут свой честный онлайн
Отсюда вывод, сетти использовать бесполезно платно и бесплатно.
#30
Posted 24 September 2011 - 10:32 AM
1) У тебя нету внешнего IP.
(в этом случае нужно обращаться к своему провайдеру, и подключить эту услугу.
Стоит она в среднем 150р (за подключение), и каждый день будут снимать по 3 руб.
У каждого тарифа и провайдера, могут быть свои расценки.
2) У тебя есть внешний IP, но он не постоянный. Тут можно либо опять воспользоваться
у провайдера услугой на постоянный IP, либо сделать динамический IP в DNS сервер
и он всегда укажет клиенту ваш новый IP адрес. Подробно смотреть тут....
3) У тебя есть внешний, постоянный IP - Это круто! Но у тебя проблема люди не могут
к тебе зайти на сервер из интернета, что делать? Ответ прост у тебя на сервере не прописана
строчка +sv_lan 0 - вот где надо изменить настройку:
Server\cstrike\cfg в файле Server.cfg (открывается с помощью блокнота).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users